Listers may i present a new hppoefully
regular feature
starting with one of his earlier
inventions Tractro-Gloves During the time he spent wandering the wasted west Daniel
found himself being incarcerated far too often for his liking, so he developed
these to help get himself out of tricky scrapes, and to recover equipment which
had been stored (hidden/stockpiled) in inaccessible areas. They consist of a
bulky pair of metal gauntlets on the backs of which are two small radar style
dishes,(which fold down when not in use). At a neuro-muscular command by the
user the gloves pull toward them any object at which they are aimed, they are
powerful enough to pull; doors out of walls, small vehicles, cause people to
trip up, deflect thrown objects, but they are not fast enough to deflect any
fast moving objects, the beam tends to dissipate at longer ranges making it
inaccurate and ineffective beyond 50yds. Cost: 12 electronic parts, 7 oz of ghost rock and a good
bottle of whiskey <Batteries not included>, <paint and finish
available at extra cost> Game info The gloves pull at a maximum STR of 8d10, they require the
shootin' gauntlets skill, and have a base TN of (7). If built buy him they cost
the player the above components, if the player wants a specific finish to the
gloves it will cost them 4 chemical components one of which must be a paint of
the appropriate colour. The gloves have a drain of 1/card used. They have a rate
of fire of 1 but require five actions to reach a power level capable of
moving anything STR=1d10, each extra card used in powering them up adds an extra
d10 up to the max strength, the gloves have the following profile Name tracto-gloves Speed 5 ROF 1 (continuous, each extra card after the initial "shot"
costs 1 drain but allows the beam to pull things further) RI 5 STR 1-8d10 (objects move at a pace equal to the number of d10
that the gloves are providing, /2 for water or other light fluids, /4 for toxic
sludge, /8 for loose soils/sands if this would reduce the pace to less than 1
the object cannot be moved toward the user instead the gloves are moved at
that pace toward the object) If used against a living object it does 1point of wind damage
per d10str, and may begin moving the object Build info Powers: Flash Gordon, super strength FG. Wind damage only DRAIN/2 Speed 5 R.O.F. 1 SLOTS x0.5 Continuous beam SLOTS x2, DRAIN per card instead of per
shot Range increment 5 SLOTS x2 DRAIN/2 (STR bought using the super strength power based on the frame
of a pair of gloves) STR 8d10 3.2 slots Slots available in a pair of gloves (after hand space has
been used) 8 Power cable slot 1 Slots used by powers 6.4 Total 7.4 Remaining 0.6 used for padding and bracing (players choice of
buckle, Velcro, zip, or elastic fit.) STABILITY (if bought 19) Appropriate browsers gun or tool Drawbacks: Minor; user suffers an irritating but minor rash on the
backs of his hands for 24 hours after using the devices -1 to all fine
manipulation skills (e.g. lockpickin') due to discomfort. Minor; user must concentrate only upon the actions performed
by the gloves, any vamoose action still costs drain and forces another shootin'
gauntlets roll by the user to keep the gloves targeted. |