[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [HOE] LeftOvers! Killer Clowns! Thoughts?
At 11:27 PM 10/5/2000, you wrote:
I
recently went out and bought myself two dime novels, Left Overs and
Killer Clowns.
Spoilers for Leftovers!
R
e
a
l
*
P
o
w
e
r
*
I
s
*
N
e
v
e
r
*
G
i
v
e
n
.... Its Taken!
Anyway... I've only read through this
novel/adventure and it seems okay. If and when I do run it, I think
I'll make some changes. I might run it closer to the way the story
ran. I didn't really like the scene the Dogs of War. Oh, I
like the Dogs of War, but not the way they were included here. I
see the Dogs as being a great inclusion if the heroes were travelling
from somewhere to someplace, but not a fight in a Quickie
Mart.
I dunno. I ran the adventure soon after Hell or High Water and
found it useful for a monster encounter for a weaker posse.
Second, I'm not very comfortable with the
Savages. I do find it hard to believe that a group of kids have
their own tribe. Its just a little bit hard to believe. I
might still keep them, but they will be more late teens and twenty
somethings, kind of a street gang style thing. Hmm... Yep, as
long as I don't think of them as the 'lost boys' from Peter Pan, I can
still use them.
Savages seemed to initially be a big part of HoE, one of those things
that faded. They talked about them in the rulebook and leftovers
(the first supplement) but not beyond. I must confess I can see
isolated cases of Savages, but not, say, enough for them to be even
merely rare.
The Devourer... His one tough son of a
boar ain't he. I'm hoping to keep my players mostly in dark about
the whole Servitors/Manitous thing, including that whole weakness thing,
but I'll address this in a post sometime later headed "How much
should a Player Know?" But I figure they will be able to
handle this brainer no problem, once they finish wasting all their ammo
and start using their noggins. He is very deadly though if they get
too close to him (and he does move rather fast!) All he has to do
is grab them and then its... MUNCH! and their chowder! I can see a
Templar making his last tragic stand here...
I really enjoyed him. he was our Posses first Servitor.
So, is this a difficult adventure? It
doesn't appear to be, but it could get nasty. Has anyone used
it? What was it like?
It went very well for me. Like I say, I ran it shortly after Hell
or High Water. Hell or High Water was my fave HoE adventure, with
Leftovers second and Urban Renewal being third.
I ran it as-is but toned down the Savages. I did have the Devourer
bring in Walkin' Dead and have a source but I cannot recall where I
mentioned them. I may have just had the Posse hear about the
Savages.
Essentially, the Dogs o' War and Devourer both give the Posses nice Coups
(tho the Devourer one was received by a Harrowed. Oh well.) I
found it to be a good sequel to Hell or High Water as the
"level" of Boss went up without necessarily upping his
power...Dr. Delacroix could be killed normally. Leftovers gave the
posse a tougher nut to crack.
As is, it is better for a weak Posse. some modification could make
it good for an experienced one, but for an experienced one., the Savages,
Dogs o' War, and Walkin' Dead are just gratuitous. That said, the
Devourer itself and the mystery works for any power level.
Marshal Bryce at your service
sir.
TBS