Spoilers for Killer Clowns...
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...were scary... and so this makes perfect sense to
me. An adventure set in the Deadlands version of Disney World...
cool. I've only read through this so far, so anyone's thoughts on how to
improve this adventure, or any weakness it has that I cannot see by reading it
would be appreciated. (usually you can only get to know an adventure
by actually running it) It looks okay, and I'm perfectly
comfortable with premise, an island amusement park filled with killer robotic
clowns. The novel part was great, I really liked the character of
Roth. I think the story will really help me with setting the scenes.
The story description of the Big Bad Wolf was great.
The map is good, except for the markings of A and
B. However, I'm thinking of inking in the internals of the Enchanted Woods, to
help create the feeling of being lost while inside the Woods.
The Puppet is a fairly deadly challenge, what with
the instant kill potential. But I do like the way it is, with the hanging
corpse and the twisting, grasping tentacle-like wires. The Big Bad Wolf is
very tough, I could see a few players going down to it. Also, I don't know
if I want the players to realise that Wolf and the Clowns are automatons.
I guess its okay, but I do like how the Clowns dissolve into a pretty puddle of
goo. Dempsey, itself, is also a tough hombre. Its going to take a
lot of firepower, brains, and luck to take this hombre down.
I'm guessing this adventure is for a group of
experienced survivors. What is it like when its run? Also, this is
the third dime novel, what is the second one? And how many dime novels are
there for HOE?
Thanks in Advance,
Bryce
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