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Re: [HOE] Biult-in Browser Spirits vs. AIs [Hopler or anyone}



> Go ahead and post it.  I didn't say I made one, I just asked if anybody
had
> done so.

Sorry...

Here's my rough draft;

Transform
Associated Spirits: Tool
TN: 5
Components:
Chemical: 0
Electrical: 0
Mechanical: 30%
Structural: 10%
Drain: Special/change

The Junker that came up with this little do-dad watched the old videos of
TransformersT as a kid. But in truth aren't most Junkers really kids with
new toys to play with?

Now to make them cars get up and walk away, we need to install some hinges,
gears and cut it in the right places. This takes up 10% of the Frame's total
slots. There you have it, a transforming device. Unless you want to bend and
stretch your creation into it's other shape by hand the device is going to
need the power Agility built in.

The time it take for a device to make the change is equal to the Frame Size
minus the Agility die type (that's if you up Agility in other wise your
looking at just the Frame Size) in rounds. The time needed to change can
never be less than one round, sorry.

There are two other small things to go over. First, if the device is a car
that becomes a robot (like the power implies), you're going to need to need
to install legs and four wheels. That's a lot of slots, but lucky you only
need one engine. When figuring the engine for the vehicle pick the
acceleration as you normally would using the slot cost of the larger engine
(i.e. StarscreemT would need the powers Jet and Locomotion, but use the Jet
power cost for acceleration). The Drain or MPG for each mode of travel is
figured as if it was the only move of travel built in the device (i.e.
StarscreemT would need to figure how much fuel the Jet power needs to run,
and the legs need separately).