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Re: [HOE] Sykers and healing [Hopler]



And thats also supposing (never assusme...lol) that after the actions over your
brainer has ANY strain left. Many times after we finish my Syker has no strain
(and sometimes is even negative due to using fortitude)
and I have a good amount to start off with.

Allan Seyberth wrote:

> >Doesn't this make Sykers INCREDIBLY powerful and also kind of annoying?
> >After any fight they can heal ANY wound no matter what (just takes time to
> >build up the strain) sure they might go bust, but as most sykers have a
> >5d12+ in blastin' the odds are pretty much negligible (maybe I'll try and
> >figure it out).
>
> Assuming that the syker has to take the wound penalties into account - a
> 5d12 blastin' syker has a 22% chance to heal a maimed wound.
> -------------------
> Allan Seyberth
> darious@darious.com
> Deadlands fan site - http://www.darious.com/deadlands/index.html
>
> Why did the chicken cross the road?
>
> Doug Hofstadter:
> To seek explication of the correspondence between appearance and essence
> through the mapping of the external road-object onto the internal
> road-concept.
>
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--
-Steve
"No good deed shall go unpunished"