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Re: [HOE] Sykers and healing [Hopler]



> >Doesn't this make Sykers INCREDIBLY powerful and also kind of annoying?
> >After any fight they can heal ANY wound no matter what (just takes time 
>to
> >build up the strain) sure they might go bust, but as most sykers have a
> >5d12+ in blastin' the odds are pretty much negligible (maybe I'll try and
> >figure it out).
>
>Assuming that the syker has to take the wound penalties into account - a
>5d12 blastin' syker has a 22% chance to heal a maimed wound.

And what odds of busting...?  I'm not very good at thinking that kinda thing 
out.  :(  Otherwise, as Theo noted, he has...well, not a 100% chance of 
healing a maimed wound, but whatever the odds are that he will roll a bust 
before he rolls a success.  Because there is no penalty or cost for failing 
and rerolling and failing and rerolling.  Or am I misunderstanding 
something?
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