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Re: [HOE] Syker power Predator
At 09:38 PM 6/22/00, you wrote:
> >Yep. as well as UV. The other frequencies are too far away from visible
> >to be effective.
> >
> >But if you want to limit it somewhat, the target number raises to 7. (9 if
> >they want to roll for both).
> >The initial strain cost is increased by one for the extra range(s), but not
> >the per round cost.
>
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> What about thermographic? Let me explain why I'm asking.
>
> Spoiler space in case any of my players are lurking.
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> I'm working on an adventure where my posse goes up against a tainted
>Junker who has developed control chips for zombies. He was a cybernetics
>engineer as well, so he's added guns (walkin' guns), blades (walkin' knives)
>and even plastic explosives (walkin' bombs) to his creations. His home is
>an abandoned SA military research base in Nevada and, when the posse arrives
>there one of the things they find is that about every 30 feet around the
>perimeter of the compound there's a 15-foot tall pole with a head on the top
>of it. It looks like a gruesome trophy display, but the heads are actually
>aware. They can swivel and spot anything within a 20 yard range, they're
>equipped with thermal imaging and when alerted they start to give off this
>ghastly scream to alert the troops.
> One of my players has a device that mimics the Predator power, so I'm
>trying to give her an unpleasant surprise. It doesn't seem to me that the
>device or the power would be able to mask body heat, especially at night in
>the desert.
Chameleon clouds mens minds, not unlike the shadow. Thus, it would fool it.
Predator, on the other paw, bends light. I would assume that is ANY light,
inc Thermo-imaging. You could still find them with radar, but not
Thermo-imaging.
TBS