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Re: [HOE] Hell on water?



>Well the barge is carring scrap metal, except for two of the barges that 
>have broken off and are down river a few miles, one has scrap, and a HUGE 
>cache of weapons bound for some resistance group opposing the Union from the 
>confederates, if memory serves right the Union had Oregon, maybe i'm wrong.  
>This barge is neatly rested agains a bridge pylon in a nice marshy area, but 
>its swamped.  The weapons are in bad shhape, the junker can fix them but the 
>Convoy has claim, but i'm sure my boys will cona a couple.  The other barge 
>is much further down river, well 3 or 4 miles, and is fully enveloped in a 
>soggy marsh.  Barge #2 contains 55 gallon drums of toxic waste.  Lots and 
>Lots of toxic waste.
>
>Once again things are not as they appear.  That "capsized military ship" is 
>really a nuclear sub, with a fully functional reactor.  The crew all died in 
>a reactor misshap.  The on board computer vented the reactor water with sea 
>water to stop a meltdown but it was too late the crew had recieved a lethal 
>dose of rads.  The sub went to drift.  It washed up in a typhoon after the 
>war.  Now its an attack sub so no big bombs.  yeah i know its kinda far 
>fetched computer running thesub, not dropping the reactor, and not scrubbign 
>the ship as a last act.  But thats just in the story.
>
>So the guys we are gonna fight are, you guessed it Greenies!!!  At first 
>just a few, but then a bunch.  They want the toxic waste, and they will find 
>the sub for sure, but my guys are thheir first.  They have had run in ins 
>the past with them.  That advenure that takes place in the CSA prison, you 
>know the one i'm talking aobut.  I think I got it off the Peginc website a 
>while back, or did someone else write it?  Well anyway I and my boys really 
>liked it so I'm gonna throw some new Greenies at them.

Hmmmm... Toxic waste, radition polluted water... Sounds to me like the
Greenies might have a little competition from some a few Toxic Shaman, both
caretakers and corruptors.  That could add an entirely different dimesion
to it- you can use the shaman as either allies or foes.  Or, quite possibly
both.

I seem to recall a set of water combat rules in the Great Maze boxed set.
Not sure, though- I just borrowed it from a friend for a while.

-Evil Marshal Mayfield
-------------------
Tastes like zombie!

The Hell's Bunker- http://www.geocities.com/hellsbunker