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Re: [HoE] Ambush Ethics



Small ambush party - maybe 2, 3 snipers at most? And
some cover so the party can "relax" while trying to
come up with something to do? And don't make your
snipers the 10d20 variety, ok?


--- Thomas Mayfield <dragonboyblue@mindspring.com>
wrote:
> I've got hypothetical situation that I've been
> pondering, and need you
> guys' input.  Say that the posse is fighting a group
> of bad guys who are
> smart enough to have good knowledge of tatics.  They
> manage to set up a
> fairly well-done ambush.  The posse missing clues
> and/or Cognition rolls,
> walks right into it.  The bad guys get the drop on
> the heros, letting
> flying with big nasty ranged weapons (snipers,
> rockets, etc) from cover.
> The dice, and common sense dictate that the heros
> are smeared like a fine
> red jelly- all without getting a good look at the
> enmey or a chance to
> fight back.  Realistic, yes, but hardly fair.  How
> do I do realistic ambush
> type situations that show the bad guys' prowess but
> aren't unfair to the
> players?
> 
> -Evil Marshal Mayfield
> 
> -------------------
> Tastes like zombie!
> 
> The Hell's Bunker-
> http://www.geocities.com/hellsbunker
> 
> 
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=====
The perpetually backlogged Michael Shindler, ICQ #13820058
"Look at the size of them wings!" - Solly
v3.12 GCS, d, s+:-, a--->$, c++, W++, N, w(++), PS+(++), PE--, Y+, R(+)@, tv+, b++(+++), DI++++, D, G++, e->$, h!, y?

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