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Re: [HoE] Deadlands and strength
>At 12:53 AM 5/9/00, you wrote:
>>Yeah, out of curiosity,
>> Any chance we can come up with some mechanic to big nasty strengths
>>can
>>pound each other? I mean, otherwise, an AV of 1 makes you bloodwolf
>>proof,
>>and that aint right. A big nasty like that thwarted just 'cause some
>>waster
>>found some kevlar and a good sewing machine... i mean, where's the
>>justice?
>> Perhaps treating it like weapon damage in die lowering, but keeping
>>it a
>>strength check may help. That's what I do, but if the weapon damage goes
>>below 1d4, I say it risks breaking the weapon (which is what one martial
>>artist found out when trying to chuck Automatons. I had to do something,
>>he
>>was out of control!).
>
>
>Well, actually, AV2 makes you BW proof, and then not completely...
>
>Two words, Head and Gizzard. Extra dice are figured in with armour.
>
Well, I was going to note it yesterday, but AV1 makes you entirely "brawl"
proof. For the cost of a relatively cheap coverall suit of Junker AV1, you
could suit up, wander into the Dive in Junkyard, get into brawls with those
6d12+12 Cyborgs, and watch all their blows bounce off of you... :)
All you have to worrry about (sort of) is the Durability checks.
>TBS
---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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