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Re: [HoE] Re: [Hopler]Couple questions / What else is new? :)
----- Original Message -----
From: <CrazyDan@aol.com>
To: <hoe@gamerz.net>
Sent: Saturday, January 29, 2000 12:13 PM
Subject: [HoE] Re: [Hopler]Couple questions / What else is new? :)
> In a message dated 1/28/2000 10:53:00 PM Central Standard Time,
> samnmax1@earthlink.net writes:
>
> << 1) Quantum Leap
> The Doomie power of quantum leap is pretty clear as to its use
> although a bizarre situation came up recently. The Doomie was in an out
> of control vehicle and was going to be crushed into a building with a
> few seconds. He could have jumped but was already badly hurt and then
> thought of using Quantum Leap to simple zap over to the side of the
> street and arrive standing still. Now I ruled that your inertia is
> still skipping you along at whatever speed you were moving at when you
> Quantum Leap. His argument was that since its technically (Love that
> word.. mean a rationalization is to follow hehe) matter transmission he
> should arrive at the teleported spot standing still. I don't believe so
> but would be interested in hearing what you think. >>
>
> I follow your logic on that one. The actual science behind it all can get
> kinda messy, but I probably wouldn't stick to the solid science on this
one.
> What'd be simplest would be to judge how many raises the Doomie gets on
his
> miracle, and use that to affect his "matter control." Maybe let him take
> half the damage if he gets a raise or two, and then no damage for a raise
> above that, due to his skillful use of the power. That way, it has the
> possibility for saving the Doomie in the future, but he won't necessarily
> abuse it and be jumping off of cliffs just for the hell of it.
>
I agree with this but instead of halving damage have each raise reduce the
damage die type by one step just like range increments in explosions