[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [HoE] Re: [Hopler]Couple questions / What else is new? :)




----- Original Message -----
From: <CrazyDan@aol.com>
To: <hoe@gamerz.net>
Sent: Saturday, January 29, 2000 12:13 PM
Subject: [HoE] Re: [Hopler]Couple questions / What else is new? :)


> In a message dated 1/28/2000 10:53:00 PM Central Standard Time,
> samnmax1@earthlink.net writes:
>
> << 1)    Quantum Leap
>      The Doomie power of quantum leap is pretty clear as to its use
>  although a bizarre situation came up recently. The Doomie was in an out
>  of control vehicle and was going to be crushed into a building with a
>  few seconds.  He could have jumped but was already badly hurt and then
>  thought of using Quantum Leap to simple zap over to the side of the
>  street and arrive standing still.  Now I ruled that your inertia is
>  still skipping you along at whatever speed you were moving at when you
>  Quantum Leap. His argument was that since its technically (Love that
>  word.. mean a rationalization is to follow hehe) matter transmission he
>  should arrive at the teleported spot standing still.  I don't believe so
>  but would be interested in hearing what you think. >>
>
> I follow your logic on that one.  The actual science behind it all can get
> kinda messy, but I probably wouldn't stick to the solid science on this
one.
> What'd be simplest would be to judge how many raises the Doomie gets on
his
> miracle, and use that to affect his "matter control."  Maybe let him take
> half the damage if he gets a raise or two, and then no damage for a raise
> above that, due to his skillful use of the power.  That way, it has the
> possibility for saving the Doomie in the future, but he won't necessarily
> abuse it and be jumping off of cliffs just for the hell of it.
>
I agree with this but instead of halving damage have each raise reduce the
damage die type by one step just like range increments in explosions