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Re: [HoE] I'd like to brainstorm with other Marshals here.



In a message dated 01/29/2000 8:37:09 AM Eastern Standard Time, 
doctorx@aa.net writes:

<< Now, the big question, the reason I'm posting this:  How to work the horror
 element into the story? >>
I know this sounds wacky, but leave the horror out of it!  Sounds like a 
perfectly good post-apocalyptic adventure w/ plenty of tension and suspense.  
I use straight forward adventures every once in a while to make to break up 
the monster monotony.  
Rick - Atomic CAndy