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Re: [HoE] I'd like to brainstorm with other Marshals here.
In a message dated 01/29/2000 8:37:09 AM Eastern Standard Time,
doctorx@aa.net writes:
<< Now, the big question, the reason I'm posting this: How to work the horror
element into the story? >>
I know this sounds wacky, but leave the horror out of it! Sounds like a
perfectly good post-apocalyptic adventure w/ plenty of tension and suspense.
I use straight forward adventures every once in a while to make to break up
the monster monotony.
Rick - Atomic CAndy