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Re: [HoE] Cyborgs and Mutations



At 02:38 PM 11/16/99 +1100, you wrote:
>
>
>Nope.  They might not get a mutation for it (If it's something that wouldn't
>wokr on a can) but would still take damage as (remaining) flesh and nerves
get
>twisted and destroyed.
>
>>
>
> - doug -


The Spades mutation that leads to never being surprised works particularly
well. The can's wiring got zapped, and the SRU fixed it better than before.

Phil