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[HoE] Cyborgs and Mutations
Here's one I noticed the other night. What do you do when you draw the
Joker mutation when setting out to create a Cyborg? (or if they end up
mutating later in the game?)
Many of the mutations, particularly the Hearts and Diamonds, really don't
make much sense. A "Scrawny" Heavy Can, for instance, is just kinda goofy.
(And don't even start on some of the major mutations from Children of the
Atom... :) )
In general, it doesn't seem like there is really a lot of...well, human
flesh there to actually mutate.
For that matter, would a Cyborg be pretty much immune to the Doomsayer's
Mutate (or Mutie for a Day) ability?
This seems to be pretty wildly variable, depending on how much cyberware
your Cyborg has loaded up with. But I wouldn't mind seeing something a bit
more consistent. Any thoughts?
---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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