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RE:[HoE] Some notes on Something/Sword...
Steve wrote:
>Glory hears the approaching mutants (apparently out of nowhere with
>no audio clues to hear! this isn't explained very well in the adventure).
As I understood it Glory has Perfectly Ordinary Psychic Visions, much like
Frank Black from the Millennium TV show or Granny Butterworth from The Last
Crusaders. I guess we can assume that the forces of good sometimes send
prophetic dreams to people, to aid them against the forces of darkness
walking the Earth. Personally I'd prefer a syker power that allows this or
a special Arcane Background, just so my players could take it.
Also, a smile came to my face when both Steve and Phil brought up Torg on
this list. I'm actually reviving my Torg campaign this weekend as a break
from Deadlands. Back when my group used to play Torg they were always
heroic and did the right thing (with only one incident of civilian
casualties in the hundreds) and I'm hoping that a return to it for a week
will rub off on them and steer our Deadlands campaign onto a more heroic
course.
-Ralph