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Re: [HoE] House Rules
I had planned on the appropriate Reckoner side-kick coming to do some
wup-a$$ (by the time they have 5 in a color they should be able to handle
someone that big). As for how much grit they get so far the one with the
most has a total of 6 all together (1 green, 1 red, 2 white and 2 yellow)
after a year and some of play almost ever other weekend (six big bad guys).
Christopher Merrill
W.H.A.T.T. Member
-----Original Message-----
From: Matthew Steflik <grifflik@stny.rr.com>
To: hoe@gamerz.net <hoe@gamerz.net>
Date: Friday, September 24, 1999 3:33 AM
Subject: Re: [HoE] House Rules
>Christopher Merrill wrote:
>
>> After reading several different sources I've come up with the solution
for
>> my games. "Colored Grit." Grit will be broken down into six colors.
Black,
>> white, green, red, yellow & gray. Each color corresponds to a certain
>> Horsemen, radiation or the Harrowed. All Grit has one similar effects (or
>> restriction) tied to them. That is that a character can have no more than
5
>> Grit in each color.
>>
>> What do you think?
>>
>
>Thank you, Chris! I think its great! This is the kind of stuff I'm
>talking about! By the nature of what you wrote, I think you're more
>liberal with the grit than I tend to be (I haven't had any one live to
>get past 4 yet), but I like the idea. One question, though - what
>happens when a posse member hits 5 in a specific color? Do you let it
>ride until they have 5 in everything, or do you have them attract the
>attention of a Horseman/Stone/whatever in each separate case (or perhaps
>you don't bother with this mechanic at all and simply use grit as a
>"level" indicator)?
>
>Any more interesting house rules out there?
>
>Matt Steflik
>Master of Wahoo
>Gimme Shelter - http://www.geocities.com/grifflik/
>
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