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Re: [HoE] A question on going from Weird to Wasted West
> My problem
>is this: should I hint that they should spend as much of this money as they
>can before I run this week's adventure (which will leave them in the Wasted
>West), or should I keep silent and just let them wander the Wasted West
>with bags o' worthless cash? While it makes sense for the latter to occur,
>I don't want them to feel like all the adventures they went on to earn the
>money were a waste of time, especially since they've run their characters
>as a bunch of greedy fools who'll do anything for cash, and I mean
>anything. Any thoughts?
Don't hint at it, but subtlely introduce a few oppertunities to buy some grand
stuff before they travel. Sure, a Buntline or stolen gattling gun may be less
usefull in the future when compared with sub-machine guns, but it
a) looks cool
b) carries some of the western flavour the posse are bound to have
and c) lets them feel like they at least got SOMETHING for all their hard work.
That's what I'd do anyway - if they decide to be scabs and keep their money -
they'll learn their lesson when they're burning the now-useless cash for heat.
But, it's your game, and you've got to do what you think is right.
Rowan Dodds
"Everyone has a photographic memory. Some don't have film."
Dead Man's Creek - http://www.geocities.com/TimesSquare/Chamber/3970/