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Re: [HoE] The JunkWidow



Cool idea and I'll probably use it but as I see it you can save slots
because of one slight over sight. Using the Sensor power to give the device
Audio & Video abilities would be a passive use of the power sense they
receive the input of that sense. And sense it's passive they don't need a
range sense their range is based on how much input the object being detected
is putting out (i.e.: how load or easily see the object is). Using the
Sensors "sight" in an active sense would be like a Laser Distance Measuring
device or Telescopic Zoom, while "hearing" would be sonar or a boom mike. If
anyone thinks I'm wrong on this let me know, after all I've had some of
these same corrections (among others) made to me and realized that it lead
to a dozen more...

Christopher Merrill
W.H.A.T.T. Member

-----Original Message-----
From: Prince Nightchilde <prince_nc@hotmail.com>
To: NCs2@onelist.com <NCs2@onelist.com>
Cc: hoe@gamerz.net <hoe@gamerz.net>
Date: Wednesday, September 08, 1999 11:02 AM
Subject: [HoE] The JunkWidow


>This is ever-so-much-not a starting Junker device, but I've been working on
>this one for the last (not counting time for helping these loozer
customers,
>potty breaks and other stuff) 30 minutes...
>
>The JunkWidow
>
>The JunkWidow is a giant (40' tall) mobile "spider" made completely out of
>junk.  While it is large, it has little room for passengerS; only 3 can fit
>within the cab of the JunkWidow (which is a modified tractor-trailer cab).
>
>Placed all over the JunkWidow are cameras which feed into a small vidscreen
>(hey, had to save space somewhere) in the JunkWidow's cab, allowing the
>pilot to see with a full 360 degrees around the vehicle with a range of
>about a mile. Likewise, microphones can pick up noises within 1000 yards of
>the JunkWidow in a 90 degree arc in front of the machine.
>
>Although the armor of the JunkWidow is formidible on its own, if
threatened,
>it can erect an armor value 2 shield, giving the vehicle an armor of 3.
>
>It's 4 (yes, 4) legs provide it the ability to walk through nearly any type
>of terrain, but at the rather slow speed of 40mph maximum.  However, the
>JunkWidow has some get-up-and go, capable of accelerating at 15mph.
>
>Weapons systems are limited to "normal" non-junker weapons systems and
>should be bought and installed using the information in Road Warriors.
>
>Name:   JunkWidow
>Frame:  17 (40' tall)
>Powers:
>Locomotion:  Handling -3, Load Limit 60, AV 1
>  Suspension:  Walker (514.5 slots)
> Max Speed:  40 mph
> Accelleration:  15mph (600.25)
>Armor:  level 3 (giving a total AV of 4)  (514.5 slots)
>Commo:  Data/sound, small speakers (2 slots, 0 drain)
>Commo:  Video, Tiny monitor (2 slots, 1 drain)
>Shield:  AV 2 (34 slots)
>Sensor: Enhanced Sight, 1 mile, 360 degree arc (9 slots,  9 drain per hour)
>Sensor: Basic hearing , 1,000 yds , 90 degree arc (1.75 slot, 1.75 drain
per
>hour)
>Extras:  320 GR Powerpack (32 slots)
>Drain:  12 per hour just walking, 23 per hr with sensors on, 17 drain per
>shot taken when protected with Shield
>Available Slots:  3
>Stability:  16 (base)
>TN to Build:  24
>
>JunkWidow
>Cost:  N/a Passengers: 3 Engine: G-Rays Gas Tank: 320 GR Powerpack MPG:
>Special    Suspens: Walker Wheels:  0
>Top Speed: 40 Pace:100 Accel: 15mph    Durability: 75/15 Armor: 4 Handling:
>-3 Size: +7        Load Limit: 60
>
>Shield is dome shaped and provides AV 2.
>
>Marshal Nightchilde
>
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