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Re: [HoE] The JunkWidow
this is such a cool walker i can see it now, 3-4 net launchers fitted and a
retractable mandible set. add to this a venom gun which shoots acid and a new
bunch of mutants called the arachcnoids. six arms and two legs and they can
climb anything, wasteland hunters for their "god/king" spy-dorr. he is a
mutant cyborg with a slight twist from the reckoners. he sends them out to
find victems for his larder, which he eats or turns into new arachnoids.
maybe about three of the walkers with a bigger hold which houses about a
dozen warriors. these are armed with a net launcher coated with a special
adhesive and a dart gun (ap 2) coated with a sedative which if it dont kill
you from damage can knock you out.
give the warriors two attacks each card, any combo of net/dart gun or two
hand to hand attacks.
a couple of priests with any arcane background and then spy-dorr the "god"
with a hoard of magic and special powers. for coup lets say a spider sense
for danger(sixth sense) or the spider power at level 2?
and taint mmmmm how about nope cant think of one right now but hey this has
got me thinking.
thanks nightchilde
deadlander