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Re: [HoE] assorted [HOPLER]
In a message dated 7/24/99 10:32:55 AM Pacific Daylight Time,
bflory@frontiernet.net writes:
> It's no wonder the days of AB-lite posses have passed us by. Rather than
> being a rare, mysterious, and sometimes dangerous gift, players often must
> take an AB simply to keep on an even keel with the rest of the party.
I have to say I agree 100% with your points. My group has been quite
interested
in getting either a Deadlands or HOE game going, and while I myself normally
lean towards the post-boom setting, the more I re-read the rule books and
adventures the more I find myself favoring Deadlands. While the Doomsayers
are the most obvious problem, I even have a few caveats about the Templars.
Several of the combat-machine players are drooling at the prospect of all
the combat bonuses they can wrack up with absolutely no danger to
themselves from backlash or any other nasty sideaffects.
> But Killer Tomatoes and other assorted silliness are not out of place just
> because *I* say so. I'm just another guy who plays Deadlands. Killer
> Tomatoes and such are out of place because they're inconsistent. Because
> until now, the Deadlands universe has not been a Saturday morning cartoon.
> And with a dime novel entitled "Killer Clowns" coming down the pipe, it
> looks like it's going to get worse.
Yep, agree with this sentiment as well. The "good god!" sense of horror I get
from Deadlands seems to be on a quick train out of town in HOE. Part if it may
just be the "bigger is better" sense I get from HOE. We had walking dead in
Deadlands. We have millions of undead in HOE just across the Mississippi.
A few undead are scary. Millions are just numbers. Same with the Combine.
Squads of automatons and black hats become an exercise in war gaming,
not horror role-playing. Now, as the author of the previous post pointed out,
this can all be solved by the GM true, but if one wishes to sort of keep
on track with "official" continuity, the more the setting veers in an unwanted
direction the harder that becomes.
Andrew Ross (draxus@aol.com)