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Re: [HoE] JunkGuyver Thoughts



Ya Thaumaturgical Diffusion has Hexes for Mad Scientist, but I don't see why
they can't be adopted by Junkers or refined by said Junkers. As for any
other Hex any where for a Junker/Huckster, I can't think of one. If your out
to make a MacGuyver the way we said don't bather with the other Hexes...at
least at first (I love the way Hucksters & Hexes is written & would
recommend it to any one).

Christopher Merrill
W.H.A.T.T. Member
-----Original Message-----
From: Matthew Steflik <grifflik@stny.rr.com>
To: hoe@gamerz.net <hoe@gamerz.net>
Date: Saturday, July 17, 1999 10:48 PM
Subject: [HoE] JunkGuyver Thoughts


>The wise Rick Ranallo wrote:
>
>> Well, one way to go about it would to peruse the Thaumaturgical Diffusion
>> booklet from the City o' Gloom boxed set.
>>
>As did the thoughtful Chris Merrill:
>
>> If they want the MacGuyver Junker I'd hand them Thaumaturgical Diffusion
>> from the City o' Gloom and tell them to play a Huckster/Junker.
>>
>
>    Ah, thank you gentlemen!  I knew there must be a few brave souls out
>there that would deign to discuss this concept with me.  Some excellent
>thoughts from both of you.  Well, you both seem to agree that I need to
>check out this "Thaumaturgical Diffusion" thing.  My "Weird" West
>library unfortunately amounts to exactly nil - played it a bunch, but
>never ran it and don't own anything.  I'll have to ask my players if
>anyone has it, and take your word for it in the meantime.  Sounds
>intriguing.  Huckster/Junker, though?  Hmm.  I dunno, Chris.  I'll be
>honest -  the whole Huckster background/Junker thing makes me cringe.
>Or, perhaps are you just implying the use of some hexes?  On rereading
>your post that seems like what you're saying. Guess I'll need to look at
>the Hexslingers(?) book as well.
>    I must state again, to Rick, Chris and the list at large, that by
>exploring this particular avenue, I am by no means implying that I have
>a problem with the Junker concept, and I understand that Junkers aren't
>designed to be "MacGuyvers".  I rather like Junkers the way they are,
>and appreciate the strengths and weaknesses of the system - thank you
>very much.  By reading several postings, I merely identified that there
>was an apparent desire for a character of this type, and therefore
>wondered what the best way to fill this need was.  Like I said before,
>as a GM, I like to keep the players happy (when I'm not making them run
>for their lives). Thanks again for the input, guys - any other takers?
>
>Matt "insert appropriate witticism here" Steflik
>
>
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