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[HoE] [HOPPLER] Junker Questions



JJ Thornton wrote:

> It says in the man rule book that we can use regular teck in place of junker
> tech. But I saw no mention of this is the junkman cometh does this rule
> still apply or not.
>
I was wondering about this regular tech vs. junker tech question
myself.  Anyone have any thoughts?  Also, one of my players asked if
having a related trade gives bonuses to specific junker powers.  For
example, if a character was building a car using locomotion and also had
a trade:mechanic skill, would there be some sort of bonus (actually it
came up as designing a gun using gunsmith while he also had
trade:weaponsmith skill and he was looking for an extra couple of
points, but its roughly the same idea)?  I'm thinking it's a bit
munchkin-ish myself, but just to check, is there anything rules-wise
about this already and I'm just missing it?

Marshall Matt