[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [HoE] Hucksters in HoE
Well then, Steve, if your huckster isn't that skilled (leve 10+ in
Huckstering) , then I would just accept that life has gotten tougher for
him....that would certainly explain why nobody much goes into it in the
Wasted West.
----- Original Message -----
From: Steve Crow <crow_steve@hotmail.com>
To: <hoe@gamerz.net>
Sent: Thursday, July 01, 1999 3:16 PM
Subject: Re: [HoE] Hucksters in HoE
> >Why couldn't you? Assuming your DM accepts your rationale for your
> >character (and yes, I was assuming it was the new rules, they seem like a
> >huge improvement) they should be very willing to let you sink as many
> >points
> >into that as you can.
>
> But you can't. Granted, I don't have the WW Companion right here, and
it's
> hard to tell how Hex-buyin will finally go (I believe the freebie-per
> Hexslingin' level will be the case, but who knows for sure at this
point?).
> But I don't believe you get enough points to squeeze 15 Skill Levels into
a
> character. Which is how it should be, IMO. I'm not sure I'd want a
> Hexslingin' 15 Huckster any more than I'd want, say, a 200-year old
> Shootin'/Pistol 15 Gunslinger with his 5+ pt. Relic of Immortality, or a
> 200-year old Faith 15 Blessed Vet character.
>
> >----- Original Message -----
> >From: Steve Crow <crow_steve@hotmail.com>
> >To: <hoe@gamerz.net>
> >Sent: Thursday, July 01, 1999 1:43 PM
> >Subject: Re: [HoE] Hucksters in HoE
> >
> >
> > > >You know, it seems to me that IF any hucksters made it all the way to
> >the
> > > >Wasted West, then their skill level should be , I dunno, 10-15. That
> >would
> > > >represent their "Craftyness" and their superior skill, and you could
> >STILL
> > > >use the +4 backlash.
> > >
> > >
> > > Are you talking current rules or the proposed revised rules that were
> > > mentioned earlier by Shane?
> > >
> > > Under the current rules, those points you get for Veteran of the Weird
> >West
> > > don't go very far when you're building your Huckster and have to worry
> >about
> > > individual Hex skill levels... ;)
> > >
> > > Regardless, you can't really build a 10-15 skill level Huckster under
> >the
> > > current system as far as I can tell, even if you have to worry about
> >only
> > > one Hexslingin' skill, rather than the individual Hex skill levels.
> > >
> > >
> > >
> > > ---
> > >
> > > Steve Crow
> > >
> > > "Worm Can Opener Extraordinare"
> > >
> > > Check out my website at:
http://www.geocities.com/Area51/Stargate/4991/
> > >
> > >
> > > _______________________________________________________________
> > > Get Free Email and Do More On The Web. Visit http://www.msn.com
> > >
> > >
> > > To unsubscribe, send a message to esquire@gamerz.net with
> > > unsubscribe hoe
> > > as the BODY of the message. The SUBJECT is ignored.
> > >
> > >
> >
> >
> >To unsubscribe, send a message to esquire@gamerz.net with
> > unsubscribe hoe
> >as the BODY of the message. The SUBJECT is ignored.
> >
>
>
> ---
>
> Steve Crow
>
> "Worm Can Opener Extraordinare"
>
> Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
>
>
> _______________________________________________________________
> Get Free Email and Do More On The Web. Visit http://www.msn.com
>
>
> To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe hoe
> as the BODY of the message. The SUBJECT is ignored.
>
>