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[HoE] Supernat weapon damage and weapon durability



I do give MIRV and brain blasts the extra dice because they are pretty 
much beam attacks and would do more damage if they did hit the sqishy 
bits of thhe bad guy.  
	I would kinda veto the weapon durability idea on the grounds that 
Deadlands ALREADY has a lot of die rolling in combat with named bad 
guys.  Roll to strike, dodge, location, damage, stun, wind loss, that's 
SIX rolls, another one regarding weapons getting damaged would be adding 
more.  
	Which is not to say I don't have their guns break down, but the 
guns break down/get stolen when it's dramatic.  For example, my party's 
gunslinger just bought a bunch of bullets from a shadey arms dealer.  One 
of the bullets is actually a radio-transmitter/listening device which 
lets the arms dealer spy on them.  However, once placed into the gun, 
this bullet will self-destruct so no one will realize what it actually 
was, and this will destroy the gun.  That I feel is a better, more 
role-playing way to handle weapon loss....


	Damon, waiting for the right moment for the Gunslinger to put the 
wrong bullet in the chamber