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Re: [HoE] Pegs Game Books
>I can't argue with this! Children of the Atom is wonderful from what
>I've read!
Err, I can. The background info, new edges and hindrances, and the major
mutations
were cool(Except the two missing ones), but the spell list needed a bit
more editing and a lot more playtesting from what I saw. MIRV is too
powerful for its cost and difficulty, Weatherman is too expensive to cast
for what it does, miracles like Rad Zombie and Fission should have been on
an "NPC Only" list(Or at least be a minimum faith of 6 to cast), and all in
all, there were way too many TN 5's. Judging books on art was what suckered
me into still buying RIFTS books until Kevin Long stopped doing art for
them.(I hate to admit it, but I'd probably still be buying Palladium books
to this day if it wasn't for Wayne Breaux's inept shading.)
Road Warriors, however was quite cool. It had almost everything I wanted
(No conversion vans or Pontiac Starchiefs, ARGH!) It was well organized.
And its rules are conspicously compatible with the old Car Wars counters
and minis. Plus an obscure Austin Powers reference in the Marshall's
Section!
I still have to create a hit location table for the VW Bug and other trunk
first cars though. And I really hope The Junkman Cometh has rules for
calculating the mounting values of weapons.
Lane Pearson, Nutjob
P.S. Is it just me, or does one of the authors of CoTA really like The
Green Lantern? First there's that ghost lantern, and then the primary
Doomsayer's chant sounds a lot like what the Green Lantern recited on that
episode of Superman a few weeks ago.
P.P.S. How many other people think they orginally named Glow Stick
Matchstick and than changed it because no one would get the reference to
Mage: The Hero Discovered? Anyone else decide a control rod is essentially
a long graphite stick, therefore a lot of baseball bats would work?