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Re: [HoE] HoE questions...



Hmm.....just a guess, but sounds a bit like Thaumaturgical Diffusion from City O'
Gloom....yes, I realize, completely different concept and all of that, but maybe
some of the T.D. hexes could be converted to Junker powers?  I'm thinkin' surely
Jerry-Rig, Magazine, Magic Bullet, Magnetize, Power Surge, Silverspray and maybe a
version of Wiretap...

Just a though..I may really be not-understanding what we're talking about, but,
from that description...

*sigh*  I hate not having a game book other people do.  :)

Marshal Nightchilde

J23junior@aol.com wrote:

> In a message dated 98-08-18 11:42:34 EDT, you write:
>
> << No Mad Scientists, eh?  Are the Junkers (is that right?) better/cooler? >>
>
>   I think that the junker rules kick asss! (the extra s is for value)
>
> They are slightly more dificult to follow, but allow for more creativity.  The
> junker has certain powers which he can use to build a device (the power DAMAGE
> allows the junker to create a weapon and can use various modifiers to change
> what the weapon does) and he can also use junk to build the device.  If the
> junker wants to build a gun with a radar sensor, he can use SENSOR and DAMAGE
> powers, or he can use the SENSOR power and find a gatling gun or such to
> attach to it.  Also, there are rules for power consumption and structural
> components.
>
> The rules are great for creative types and are much more exciting that the MAD
> SCIENTIST
>
> I LOVE JUNKERS  I LOVE HOE