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Re: [haggis] Rule trading
On Tue, Jun 22, 2004 at 05:09:25PM -0400, Reed, Jim wrote:
> > How do people feel about rule trading? Should it even be
> > allowed? Should there be a limit for how many you get to know?
>
> Trading rules is necessary when we start with only 3 of them. Now if we
> started with half or three-fourths of the rules, my answer might be
> different (we might be less motivated to trade them anyway).
>
> The problem now is that players early in the game can learn the rules
> quickly and then not be motivated to trade them any more. Players coming
> online later in the game can't learn enough rules to be competitive.
>
> Being limited to learning some percentage of the rules puts a different
> twist on the game. We might all be reluctant to trade rules until we could
> get some hints at which ones might be the most important. What would be a
> good limit? Half, three-fourths, all-but-two?
>
> A lower limit makes easier it would be for latecomers to learn almost as
> many as everyone else. It also makes the game outcome more random for
> everyone.
Then how about this:
* you can receive up to as many rules as you originally started with. Any more involved in a trade will be discarded.
* you can only complete trades for rules after everybody has put an offer out, you can trade cards-only from the get-go
* you can only have 3 offers out there (from you). Any more and you're warned to withdraw one first.
?