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[haggis] Trade limits
> jimreed writes:
> > yahoo writes:
> > But, I'm done here too. I could use some feedback on the
> > "no-trades until everybody gets an offer in" idea.
>
> I don't think we should require everyone to register an offer before anyone
> can trade. That puts us at the mercy of someone who's gone on vacation.
> Requiring half, two-thirds, or even three-fourths of the players to register
> an offer before accepting a trade is more reasonable.
But, that makes it just like any other pbmserv game! I've more or less decided that werewolf moves too fast. We're getting in 3 games a week now. With the "slow" option we have to wait until
everybody votes, and I don't necessarily think that's a bad thing. If werewolf, and haggis, required input from all players to move along, but had a reasonable timeout - like, say, 2 days, I think
that would work.
And, there's nothing stopping anybody from saying "Hey! who wants to join a quickie haggis game? Starts in 2 hours, 1 hour timeout." (assuming the code is written!)