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Re: [DL] Pete revisited {spoilers}
On Thursday, April 17, 2003, at 10:04 AM, Jeff Shoffner wrote:
Spoiler space removed... Mostly d20 system commentary of a hopefully
chilly non-flammable nature... But if you want to not read about stone,
go somewhere else, OK?
> item will hurt Stone when he ghosts," how about Stone: Special
> Abilities:
> immunity to all magic items under +5. Never did like the idea that a
> +1
> sword is magic anyway--can't a +1 sword be nonmagic and just a superior
> weapon?
The d20 system, or at least 3rd Edition D&D, has Masterwork items. You
need a Masterwork item to enchant magic weapons anyway, but they
provide a non-magical +1 bonus that doesn't allow it to hurt the many
creatures that require a +1 or greater magic weapon.
(Other items can be masterwork, too. It generally gives a minor
non-magical bonus to the item's use or durability.)
Not a bad system, really, although it is somewhat 'Diablo' like, an
unfortunate result of D&D 3rd having a very firm base structure. But
it's a tradeoff, as you don't have multiple meanings for everything,
which is often good.
> Any Kings?....) typical players can have a max of five actions. Stone
> with
> his abilities can have a max of nine. So, if D20 follows the old one
> attack
> per round that can increase to 3/2 rounds, and 2/1 rounds, I'd say that
> Stone would have 4 attacks per round, plus he has the option to go
> whenever
> he wishes to. Oh, make it really obscene (letting the players know
> it) and
> make it 5 attacks per round. THEN he'd have enough actions to "waste
> one on
> ridicule."
Current d20 rules decide number of attacks in with the Base Attack
Bonus mechanic. Basically, when your BAB hits +6, you get a second
attack at +1. So a character at +5 goes up a level (to a level that
raises BAB) and gets a +6 attack and a +1 attack (further modified as
necessary by dexterity, weapon quality or magic, etc.) then +7/+2,
+8/+3 with another attack starting at, I believe, +11/+6/+1.
Stone, with any reasonable bonuses for him, is apparently at well over
+20 with multiple attacks, and as such can hit nearly anything without
really trying.
Does Deadlands d20 enhance called shots? They arte mostly useless in
standard D&D as fvar as I've seen, but if Stone can do his standard
headshot preference, that's pretty nasty... A high dex character in d20
may only have an AC of 14 or so assuming no real armor (which I assume
is uncommon in the d20 Weird West, just like the classic Weird
West).... So hitting an AC of 14 with a d20+20 roll is pretty easy.
<snip>
Basically, I consider Stone to be a force of nature for the posse to
contend with. He'll keep coming through almost anything, but if they
stop him, he might give them a chance to run and work on some other
targets... He's got time on his side and knows he'll get his man
eventually.
> Also, someone asked about how to work in Stone with Devil's Tower if
> the
> players know Stone. Like someone else mentioned, I just used his
> first name
> Jasper. The funny thing was, when they got there ans saw him, I
> described
> him and showed the picture of him chained to the wall. One player
> said,
> "Ugh. I think we should leave him there!" "But after everything else
> you've seen in this hellhole? You'd leave some innocent man in here to
> die??" "I don't think that's a man!!" :-)
Hmmm... Mutant Ghostbusters quote?