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RE: [DL] Thoughts on Old Pete {Spoilers}
Spoilers
Spoilers
Spoilers
Spoilers
Spoilers
Problem 1 Ghost only protects against non magical weapons. (+1) weapons have
full effect. They were using (+3) magic weapons. (Trust me, the party
earned them)
Problem 2 Breath of Fire was not translated into D20 for some odd reason,
unless its published elsewhere that I am unaware of.
Problem 3 Stone loses a whole combat round while ridiculing
Problem 4 High vamoosin rolls are treated as being given the dodge feet (wow
+1 to AC. I had already given stone a natural AC of 15 and with his dex
bonus it was brought to 21)
Also, I have just recently realized something. My players put a lot of
planning and hard work into that ambush. They watched and studied Stone for
a long time, and when it was all over with, even though four of them eneded
up dead, it was obvious they were having a good time. Maybe nothing really
wnt all that wrong.
-----Original Message-----
From: Jeff Shoffner [mailto:shoffner@esper.com]
Sent: Sunday, April 13, 2003 13:19
To: deadlands@gamerz.net
Subject: [DL] Thoughts on Old Pete {Spoilers}
SPOILERS
Okay, this is in response to someone saying Stone in D20 is weaker than
Stone in Classic and some such deal with having a bunch of 16th level
characters putting a bunch of lead in said Stone, yada, yada, yada....
How would Stone deal with all this damage? Easy, assuming this is in D20,
Stone simply makes a Vamoosin' roll (how's he gonna miss that), Ghost his
entire body to let the bullets go through with NO effect, then do a Ridicule
roll against all the players to make them take massive amounts of penalties,
breathe fire onto the whole group, and oh, then maybe think about shooting
the survivors. Stone's harrowed abilities are a major thorn in the posse's
side. Stone being able to do just about everything exceedingly well, is
another thorn. As stated, his only weakness is his overconfidence.
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