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Re: [DL] Murder at Overlook Hotel
At 04:00 PM 4/12/2003 +0200, you wrote:
>I've trapped my players in Overlook Hotel as a blizzard is building up,
>and set the stage for some easter mystery fun. Got most of it planned,
>with the murderer, fleshed out the different guests and so on. The only
>thing I miss is a map over the place. Now I could of course draw one
>myself, but when it comes to architecture I'm no wizard to say the least.
>If anyone else have taken the time to drawn up this hotel and are willing
>to share, or know of a webpage where I can find an overview of a hotel or
>mansion, that would be of great help.
>
>And for marshals who have sendt their posse there before.. any good hints
>on how to wierd players out with the Whatleys' that run the place? I have
>some ideas but things can always be better.
Make one Whatley a mute who seems to react to their thoughts or
emotions. Or perhaps make him unable to hear things nearby but can hear at
an unnatural distance -- like upstairs.
Have another wait three seconds before speaking. Always blink slowly
before speaking.
Make one very, very intense and excited about everything. Give him a jerky
motion.
Give one a speech impediment and associate a physical trait to it. If he
lisps, have him lick his upper lip a lot. Make the tongue quick but
unusually shaped. Give him a hopping or slithery gait. If he studers,
make him hesitate occasionally or give him a leg or arm that twitches when
he walks (but not when he talks -- he can't do both).
Then make one -- the front man -- very, very normal who doesn't seem to
react to any of the others' oddities.
As for the map, have you considered the haunted house map from Steve
Jackson Games? It's an imperfect solution (It will cost money and has some
furniture and fixtures already drawn on the map.) but it does come with
some Cardstock Heroes, with lots of zombies (modern era), ghosts, cultists,
and some modern investigators. Overall, I do like it, although I haven't
gotten a chance to use it yet.
I hope this helps.
Matt