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Re: [DL] Murder at Overlook Hotel
At 10:49 12.04.2003 -0400, you wrote:
>At 04:00 PM 4/12/2003 +0200, you wrote:
>>I've trapped my players in Overlook Hotel as a blizzard is building up,
>>and set the stage for some easter mystery fun. Got most of it planned,
>>with the murderer, fleshed out the different guests and so on. The only
>>thing I miss is a map over the place. Now I could of course draw one
>>myself, but when it comes to architecture I'm no wizard to say the least.
>>If anyone else have taken the time to drawn up this hotel and are willing
>>to share, or know of a webpage where I can find an overview of a hotel or
>>mansion, that would be of great help.
>>
>>And for marshals who have sendt their posse there before.. any good hints
>>on how to wierd players out with the Whatleys' that run the place? I have
>>some ideas but things can always be better.
>
>Make one Whatley a mute who seems to react to their thoughts or
>emotions. Or perhaps make him unable to hear things nearby but can hear
>at an unnatural distance -- like upstairs.
>
>Have another wait three seconds before speaking. Always blink slowly
>before speaking.
>
>Make one very, very intense and excited about everything. Give him a
>jerky motion.
>
>Give one a speech impediment and associate a physical trait to it. If he
>lisps, have him lick his upper lip a lot. Make the tongue quick but
>unusually shaped. Give him a hopping or slithery gait. If he studers,
>make him hesitate occasionally or give him a leg or arm that twitches when
>he walks (but not when he talks -- he can't do both).
>
>Then make one -- the front man -- very, very normal who doesn't seem to
>react to any of the others' oddities.
>
>As for the map, have you considered the haunted house map from Steve
>Jackson Games? It's an imperfect solution (It will cost money and has
>some furniture and fixtures already drawn on the map.) but it does come
>with some Cardstock Heroes, with lots of zombies (modern era), ghosts,
>cultists, and some modern investigators. Overall, I do like it, although
>I haven't gotten a chance to use it yet.
>
>I hope this helps.
>
>Matt
hehe.. thanks for the feedback. This is gonna be so much fun :)
And I finally found a plan for the interior of a mansion here:
http://www.blandwood.org/architecture.html
Worth to bookmark for anyone who plan to run something similar.
- Frank -