[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [DL] Miracles vs. automatons



 

 Allan Seyberth <darious@darious.com> wrote:


>I have a question about a problem that I have been faced with, my posse
>had an encounter with one of Dr. Hellstromme's clockwork tarantulas. The
>Preacher of the posse started to cast Miracles of course to protect the
>party from "this foul demon". The question is what Miracles of the Blessed
>can effect this tarantula or any other "automatons" of the "good" Doctor's
>design? This is the first time I have used these nasty little
>critters...did I pick something too invincible? BTW this is a new posse in
>that most of them has never played Deadlands before, but are not new to gaming.


Good question. I have to assume that you are referring to such Miracles as
Exorcism and Protection.


Spoilers follow.


Since the automatons are really zombie brains in metal shells, I would have
to lean towards allowing them to work, but maybe at a 2 TN penalty. That
would be a great way to expose the party to the fact that "something's not
right" with the good Doctor's creations.


That does remind me of the old Pinnacle adventure bit on the website about
the clockwork tarantula powered by a dog brain, and the dog part "woke up"
and did what every dog does in a Normal Rockwell painting - started
following this young boy around. Only this dog was in a metal body and
could squirt acid on the neighborhood bully. . .

 

BING, BING, BING, BING!!!

Good memory!! I thought that little adventure might be a good way to throw a new posse into the wide and wonderful Weird West( I loved all the old web adventures). If anyone can track them down they are worth the time to find them, most of my original posse got to enjoy <EG, hee, hee...> playing them.

BTW thanks for all the response, it has provided me with lots of help.

Thanks,

Troll  



"Troll here... wach'yu want?"



Do you Yahoo!?
Yahoo! Tax Center - File online, calculators, forms, and more