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Re: [DL] mad science
Okay, so it's a bonus to a future attempt to improve the SAME device... the
way it was worded, it sounded like I could have a +1 to my roll to build a
steam carriage, just because I have a blueprint for ANY other device,
whether it was a steam carriage blueprint or for some other doohickey.
That clarifies things for me. Thanks!
----- Original Message -----
From: "Marguerite Frey" <natasha_corey@yahoo.com>
To: <deadlands@gamerz.net>
Sent: Tuesday, April 08, 2003 6:18 PM
Subject: Re: [DL] mad science
> --- Brian Outzen <b.outzen@insightbb.com> wrote:
> > I'm not understanding what you're trying to say
> > here. This +1 per 'blueprint' the mad scientist
> > makes... just ANY blueprint, or blueprint for
> > that device? Can you put this in context, please?
> > Brian
>
> Sure! Let's say your mad scientist wants to build a
> gattling pistol. He rolls for time, completes the
> requisite half of it, and makes his roll. He gets a
> 14, which is a base Reliability of 12- on the
> blueprint. He spends the rest of the time, and
> completes the blueprint.
>
> He's not happy with a 12- base Reliability, though, so
> he decides to try again. He rolls for time and
> completes half of it , like usual. Now when he rolls
> his mad science skill, he adds +1 because of the
> previously completed successful blueprint. Let's say
> this time he spends some chips and gets a whopping 29!
> That +1 makes his result a 30, or a base Reliability
> of the maximum 19-. As long as he gets the hand he
> needs and complete the other half of the research,
> he's got a great blueprint.
>
> Make more sense? If not let me know and I'll try to
> be clearer.
>
> Marguerite
>
>
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