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RE: RE: [DL] Sidekicks



Clint, you are an evil munchkin <wink>.

At 12:35 PM 4/2/2003 -0500, you wrote:
>
>>It's pretty pointless to be a Tempest and Huckster at the same time.
>>you get one hex you can cast by useing fate chips for 5 points (or
>>free if you got lucky on the mysterious background table) or full
>>access to hexes as normal by buying the Huckster AB. it may make
>>sense for a tempest to pick up Hucksterism during play to understand
>>there powers, but as a starting character, it seems like awaste of points
>to me.
>
>Really?  So there isn't one hex you'd like to cast with no chance of
>backlash?
>
>Consider this.  Take as your Tempest ability the hex that provides automatic
>raises on another roll.  Now you can spend a chip and get *automatic* raises
>on your Hexslinging roll.  Heck you can get automatic raises on any roll you
>make.  That might be pretty useful.  ;-)
>
>
>Clint Black
>
>"You smell that? Do you smell that? ...Ghost Rock, son. Nothing else in the
>world smells like that. I love the smell of ghost rock in the morning. You
>know, one time we had a hill bombed, for twelve hours. When it was all over
>I walked up. We didn't find one of 'em, not one stinkin' Yank body. The
>smell, you know that sulphurous smell, the whole hill. Smelled like...
>victory. Someday this war's gonna end..."
>
>
>
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>
>
>