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RE: RE: [DL] Sidekicks




>It's pretty pointless to be a Tempest and Huckster at the same time.
>you get one hex you can cast by useing fate chips for 5 points (or
>free if you got lucky on the mysterious background table) or full
>access to hexes as normal by buying the Huckster AB. it may make
>sense for a tempest to pick up Hucksterism during play to understand
>there powers, but as a starting character, it seems like awaste of points
to me.

Really?  So there isn't one hex you'd like to cast with no chance of
backlash?

Consider this.  Take as your Tempest ability the hex that provides automatic
raises on another roll.  Now you can spend a chip and get *automatic* raises
on your Hexslinging roll.  Heck you can get automatic raises on any roll you
make.  That might be pretty useful.  ;-)


Clint Black

"You smell that? Do you smell that? ...Ghost Rock, son. Nothing else in the
world smells like that. I love the smell of ghost rock in the morning. You
know, one time we had a hill bombed, for twelve hours. When it was all over
I walked up. We didn't find one of 'em, not one stinkin' Yank body. The
smell, you know that sulphurous smell, the whole hill. Smelled like...
victory. Someday this war's gonna end..."