We had a dog trainer witha rather large wolf ohund named Abidon. Abidon
became most of the charcaters agressive actions (attacking, overawe, etc) while
she did the more thinking things (search, persuasion, etc)
in HoE we had this really showy Cowboy Martial artist (cross Will Smith
in Wild Wild West with Jackie Chan, and throw him in HoE and you've got
"Rocco") his side kick was Wayne a Tale-Teller. wayne covered Rocco with small
arm while in a fight, knew a bit about survival, and of course, spread tales of
rocco's daring deeds. However, most of the time we just forgot Wayne was there
and he wasn't use up to his fullest.
In HoE we also had two witches with Familiars. We used the animal side kick
rules to make them. We usually forget about them until the witches use a spell
or its handy to have asmall fox sneak in some where or have a Raven's eye
eye of an area.
It says that these side kicks should be marshal run characters, but the I
have so much to handle already, that I allow them to run their own Sidekicks, as
long as the Hero is the main focus. i'll also jump in and take them over now and
then to help give the posse hints, or to keep the player from using the sidekick
as cannon fodder.
Basically, unless the side kick and the hero have a relation ship that is
part of their characters, they are likely to be forgotten about. It's amazing
how many explosions Wayne survived, just because we forgot he existed and didn't
roll any damage for him.
Dave
On Tue, 1 Apr 2003 18:23:37 +0200 "Jesper" <2698454m001@mail1.stofanet.dk>
writes:
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