| We had a dog trainer witha rather large wolf ohund named Abidon. Abidon 
became most of the charcaters agressive actions (attacking, overawe, etc) while 
she did the more thinking things (search, persuasion, etc) in HoE we had this really showy Cowboy Martial artist (cross Will Smith 
in  Wild Wild West with Jackie Chan, and throw him in HoE and you've got 
"Rocco") his side kick was Wayne a Tale-Teller. wayne covered Rocco with small 
arm while in a fight, knew a bit about survival, and of course, spread tales of 
rocco's daring deeds. However, most of the time we just forgot Wayne was there 
and he wasn't use up to his fullest. In HoE we also had two witches with Familiars. We used the animal side kick 
rules to make them. We usually forget about them until the witches use a spell 
or its handy to have  asmall fox sneak in some where or have a Raven's eye 
eye of an area. It says that these side kicks should be marshal run characters, but the I 
have so much to handle already, that I allow them to run their own Sidekicks, as 
long as the Hero is the main focus. i'll also jump in and take them over now and 
then to help give the posse hints, or to keep the player from using the sidekick 
as cannon fodder. Basically, unless the side kick and the hero have a relation ship that is 
part of their characters, they are likely to be forgotten about. It's amazing 
how many explosions Wayne survived, just because we forgot he existed and didn't 
roll any damage for him. Dave On Tue, 1 Apr 2003 18:23:37 +0200 "Jesper" <2698454m001@mail1.stofanet.dk> 
writes: 
 |