[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[DL] The Spirit world.
S
P
O
I
L
E
R
S
Okay here’s the idea:
The Hunting ground is the local interface for the
spirit world, let’s call this interface the Metaphor.
The Metaphor is the place where humans and spirits
can meet and various Arcanes can tap into to get
power for their powers. The Metaphor for a area is
shaped by the beliefs of the local inhabitants, so in
America it’s the Hunting ground. In other places the
Hunting ground is not just called something else,
it’s truly a different place, in Europe it’s called
Under the Hill, the lands of the fair folk. This
would fit in with fairy tales where 20 years can pass
in a night, or you enter in one place and exit miles
away, this also fits in with the stories of not
eating fairy food since food in the spirit world may
keep you alive there for years, but would leave you
starved to death the moment you exit if you rely on
it for substanace. In Egypt it’s the Lands of the
Dead, in Australia, the Dreamtime, in China, the
Celestial bureaucracy.
The Meraphors are home to the local spirits such as
Nature spirits and Manitou, and the local Powers.
Powers are the spirits which can be identified by a
name or at least a description, the Guardian spirits
of the Indian, the Loa of the Voodooists and Demons
are examples of these.
Beyond and inbetween these places is a featureless
void unshaped by human belief, the Astral plane of
mystics.
Beyond the Astral planes and the Metaphors are the
homes of the Higher powers, thems being the Divine
powers that the Blessed serve and the Infernal powers
such as the Recogners that the Black magicians serve.
Most Metaphors contain a means of accessing the
Higher powers, the great tree in the Hunting grounds
is one example.
Under this theory Huckster do not tap into the
Hunting grounds to match wits with a Manitou, they
create a personal Metaphor in the Astral plane
centered on a poker table. This personal Metaphor
exists only for the amount of time it takes the
Huckster and the Manitou to play one hand of poker,
then its gone.
Anyways, that’s is my working theory of how the
spirit realm works in Deadlands, does anyone know of
anything published that contradicts it?
Based on this theory, Here is one idea for a lesser
Metaphor.
The Last chance Saloon:
A Metaphor of a classy Western gambling house set up
by a group of associated Hucksters as a meeting
place. Instead of creating a whole new Metaphor every
time they cast a hex, these Hucksters go to the same
place each time where they then have the chance to
meet together at certain set times, or just run into
each other when they happen to be casting a Hex at
the same time. The spirit who “Owns” the place is one
Jack Bain, a formally harrowed Huckster who got
himself killed rather then let his Manitou take
Dominion. Bain’s constant presence here is what
allows the Saloon to maintain its existence. The
Bartender is a disgruntled Manitou named the Burned
Man, who everyone calls Mr. Krisps.