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Re: [DL] The Spirit world.
The 75 mph overview looks great. But I'll go over tomorrow with the
nitpick comb.
It's bedtime right now.
At 10:52 AM 11/20/2002 -0800, you wrote:
>S
>P
>O
>I
>L
>E
>R
>S
>
>Okay here’s the idea:
>
>The Hunting ground is the local interface for the
>spirit world, let’s call this interface the Metaphor.
>The Metaphor is the place where humans and spirits
>can meet and various Arcanes can tap into to get
>power for their powers. The Metaphor for a area is
>shaped by the beliefs of the local inhabitants, so in
>America it’s the Hunting ground. In other places the
>Hunting ground is not just called something else,
>it’s truly a different place, in Europe it’s called
>Under the Hill, the lands of the fair folk. This
>would fit in with fairy tales where 20 years can pass
>in a night, or you enter in one place and exit miles
>away, this also fits in with the stories of not
>eating fairy food since food in the spirit world may
>keep you alive there for years, but would leave you
>starved to death the moment you exit if you rely on
>it for substanace. In Egypt it’s the Lands of the
>Dead, in Australia, the Dreamtime, in China, the
>Celestial bureaucracy.
>
>The Meraphors are home to the local spirits such as
>Nature spirits and Manitou, and the local Powers.
>Powers are the spirits which can be identified by a
>name or at least a description, the Guardian spirits
>of the Indian, the Loa of the Voodooists and Demons
>are examples of these.
>
>Beyond and inbetween these places is a featureless
>void unshaped by human belief, the Astral plane of
>mystics.
>
>Beyond the Astral planes and the Metaphors are the
>homes of the Higher powers, thems being the Divine
>powers that the Blessed serve and the Infernal powers
>such as the Recogners that the Black magicians serve.
>
>Most Metaphors contain a means of accessing the
>Higher powers, the great tree in the Hunting grounds
>is one example.
>
>Under this theory Huckster do not tap into the
>Hunting grounds to match wits with a Manitou, they
>create a personal Metaphor in the Astral plane
>centered on a poker table. This personal Metaphor
>exists only for the amount of time it takes the
>Huckster and the Manitou to play one hand of poker,
>then its gone.
>
>Anyways, that’s is my working theory of how the
>spirit realm works in Deadlands, does anyone know of
>anything published that contradicts it?
>
>Based on this theory, Here is one idea for a lesser
>Metaphor.
>
>The Last chance Saloon:
>A Metaphor of a classy Western gambling house set up
>by a group of associated Hucksters as a meeting
>place. Instead of creating a whole new Metaphor every
>time they cast a hex, these Hucksters go to the same
>place each time where they then have the chance to
>meet together at certain set times, or just run into
>each other when they happen to be casting a Hex at
>the same time. The spirit who “Owns” the place is one
>Jack Bain, a formally harrowed Huckster who got
>himself killed rather then let his Manitou take
>Dominion. Bain’s constant presence here is what
>allows the Saloon to maintain its existence. The
>Bartender is a disgruntled Manitou named the Burned
>Man, who everyone calls Mr. Krisps.
>
>
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-------------------
Allan Seyberth
darious@darious.com
A good Man is seldom uneasy, an ill one never easie.
-Poor Richard's Almanac 1734