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Re: [DL] linking skills



Title:
First off, shootin is kinda the same thing.  That I can agree with.  But linking Fightin' is kinda difficult.  For example with a martial artist, fightin': martial arts and fightin': knife could be used together with good results after all some martial arts translate their fighting with both bare handed and weapons.  However, a cowpoke handed a staff, a flying guilitine, or any other martial arts gimmicky weapon are not quite feasible as a linked skill. 
A cowpoke with a a pair of nunchuks? 
"What is this?  A pair of sticks with a chain?"
"Yes, they are old chinese weapon."
"Couldn't i just have a hunk of wood or something?"
 
This I would hafta actually weight the amount of points on due to the amount of practice that cowpoke would to use a pair of nunchuks (plus the injuries to the head and other regions) should be employed.  I debated this a while with some other skills for the other two DL-verses.  And it would better to actually skew concentrations that are so far apart.  After all, if I had fightin': knife and picked up a sword, that would be penalized enough since I don't have that skill (-4) but I could see that cowpoke learning with the sword a bit more than if he didn't have either one.
 
Just my humble opinion
 
C M Hylton
----- Original Message -----
Sent: Friday, November 15, 2002 10:22 AM
Subject: Re: [DL] linking skills

Jeff Shoffner wrote:
 At character creation, when you buy one skill with a concentration,
    
example: Shootin: Pistol, do you always have to buy other concentrations at
3 bounty points or could you buy the other concentration as a new skill?
  
 Here's my full example: One of my players has a character with shootin:
    
pistol at 3, but he doesn't have the points to purchase shootin: rifle at
the 3 points for a new concentration. Could he just buy Shootin: Rifle 1 and
develop it seperately from Shootin: Pistol?
  
 Marshal Wolf
    


I think you are refering to linking a concentration to a related skill.  In
which case, no you don't have to link Shootin': rifle with Shootin': pistol,
but it is way cheaper in the long run to do so.  If he doesn't have the
points to link rifle with pistol, I'd say he is more than welcome to buy it
as a separate skill, and later if he so chooses (and has the points) he can
link them.  Why?  Because it is expensive that way!!

My biggest problem with the linking of concentrations is we had a martial
artist what a phenomenal fightin': skill.  So whenever he wanted a new HTH
skill with a weapon, he'd just link it to the original & have immediate high
skill in the new weapon.  I don't mind linking a new skill to a current
skill of say, 4 or 5, but he built up his fightin' skill to a 9, & started
linking away with MA weapons.

  
Greetings--

Just my 2 bits here: I don't really see much of a problem with that. The base skill, in this case, Fightin, is just that, a _base_ skill. It assumes that all of the concentrations underneath it are similar. By knowing one really well, you have knowledge that can be easily applied to learning another one.

Here is an example. When a person is first learning to use a gun, such as a rifle, they have to learn all of the basics, such as how to operate the safety, how to load/unload it, how to aim using sights, the fact that they need to adjust their aim due to range, how to squeeze the trigger rather than pulling it, even such things as how to clean it and maintain it. Now, if they want to learn how to use a pistol, they don't have to go back all the way to square 1 and learn everything all over again, they just need to learn what is different about using the pistol vs using the rifle. The basics all stay the same.

Now, I  will also say that if you want to, you could increase the cost for buying a concentration since the base skill is over 5. In the same way that raising the skill that is over 5 costs double (going from 5 to 6 costs 12 pts, not 6), I could see having a new concentration cost 6 points, not 3.

--David L. Hoff
dlhoff1@charter.net