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[DL] Demolition man.
From the Nitro-man prestige class created by (?)
cnc80@shaw.ca.
See it here.
http://crpgn.mortality.net/forum/viewtopic.php?
p=1283#1283
New edges:
Bigger bang for your buck: 1 /3/5.
Explosions done by your dude are much more potent
then normal. Any explosive created by your character
does an additional die of damage. The 1-point version
increases the base damage by 1 die, each additional
step up increases the base damage by an additional
die. This edge may be used to decrease the damage of
a explosion by that same amounts in desired ( If you
really wanna, ya yellow bellied coward).
Mad Bomber: 1.
The Nitro-man gets an additional +2 to Overawe when
explosives are involved, mainly because you know he
might just use it.
Makin' the TNT Dance: 1-5
The character has an almost supernatural control over
the power of the explosion. He can add and/or
subtract to the burst radius of a explosion he
creates by a number of yard equal to his level with
this edge (depending on his mood).
That was a close one: 3 /5.
This demolition man has been caught in so many
blasts he’s began to build up a immunity. For 3
points this character has a permanent point of armor
against all explosions, for 5 points he get 2 levels
of armor. Sure his clothes might be blown to hell
and he looks like a freshly squeezed cow pattie, but
he ain't dead neither.
That's Just him Again: 5
If the character has made 2 or more explosions in the
area, roll Demolitions against a target of 11 plus
the Current Fear level. If he succeeds the explosions
have desensitized the people in the area, and the
fear level drops by one level.
I Meant to do that: 3.
This character learns to shape an explosion just the
way he likes it. This is often used to increase the
spread of an explosion to avoid collateral damage.
Common shapes include making the explosion oval, long
and thin, or even a star pattern. The effect of this
is that the character can chose to decrease the burst
radius of a explosion in one direction and add the
difference to the burst radius of another direction.
Using this edge requires a Onerous (7) Demolitions
roll to reduce the burst radius in one direction in
half, and increase another by
The same amount, each raise allow the character to
change the burst radius by half again. To reshape a
Explosion in an additional direction requires a
increased Target number, +2 for each changed
dimension.
Blowing things to hell: 3
When this character really gets the urge to make a
really big kaboom, he can make every stick of
dynamite is tallied separately instead of merely
adding a extra 1d20 per additional stick. This
requires three times the normal preparation and
raises any demolitions roll by 4.
Rattled in the Brains: 1.
All the explosives this character has used have had a
real affect on his sanity. To put it mildly, they’re
nuts, and usually get worse as time progresses. For
every botch rolled with their demolitions attribute,
roll once on the dementia table.
New Equipment:
Clickerswitch: This ingenious invention is credited
to the famed miner and gunslinger Samuel "Sparky"
Smith, of Deadwood who later setup a ghost rock
powered "Laundromat" in Salt Lake City. It is a
blasting cap attached to a series a springs, a slide
lever and a metal handle. It can be set to go off
from one to four rounds later with a standard action.
Furthermore, because it is detonated through striking
the blasting cap, rather then lighting a fuse, it is
harder to stop and not affected by bad weather.
Costs: $10 per Clickerswitch (patented by Smith and
Strong Enterprises). Can be created for $5 and a Fair
(5) tinkering roll, if a successful prototype is
studied, or can be created "from scratch" by a mad
scientist ( Slight improvement on existing technology
(7).