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[DL] Demolition man.



From the Nitro-man prestige class created by (?) 
cnc80@shaw.ca.

See it here.
http://crpgn.mortality.net/forum/viewtopic.php?
p=1283#1283

New edges:

Bigger bang for your buck: 1 /3/5.
Explosions done by your dude are much more potent 
then normal. Any explosive created by your character 
does an additional die of damage. The 1-point version 
increases the base damage by 1 die, each additional 
step up increases the base damage by an additional 
die. This edge may be used to decrease the damage of 
a explosion by that same amounts in desired ( If you 
really wanna, ya yellow bellied coward). 
 
Mad Bomber: 1.
The Nitro-man gets an additional +2 to Overawe when 
explosives are involved, mainly because you know he 
might just use it. 

Makin' the TNT Dance: 1-5
The character has an almost supernatural control over 
the power of the explosion. He can add and/or 
subtract to the burst radius of a explosion he 
creates by a number of yard equal to his level with 
this edge (depending on his mood). 

That was a close one: 3 /5.
 This demolition man has been caught in so many 
blasts he’s began to build up a immunity. For 3 
points this character has a permanent point of armor 
against all explosions, for 5 points he get 2 levels 
of armor.  Sure his clothes might be blown to hell 
and he looks like a freshly squeezed cow pattie, but 
he ain't dead neither. 

That's Just him Again: 5
If the character has made 2 or more explosions in the 
area, roll Demolitions against a target of 11 plus 
the Current Fear level. If he succeeds the explosions 
have desensitized the people in the area, and the 
fear level drops by one level. 

I Meant to do that: 3.
This character learns to shape an explosion just the 
way he likes it. This is often used to increase the 
spread of an explosion to avoid collateral damage. 
Common shapes include making the explosion oval, long 
and thin, or even a star pattern. The effect of this 
is that the character can chose to decrease the burst 
radius of a explosion in one direction and add the 
difference to the burst radius of another direction. 
Using this edge requires a Onerous (7) Demolitions 
roll to reduce the burst radius in one direction in 
half, and increase another by 
The same amount, each raise allow the character to 
change the burst radius by half again. To reshape a 
Explosion in an additional direction requires a 
increased Target number, +2 for each changed 
dimension.

Blowing things to hell: 3
When this character really gets the urge to make a 
really big kaboom, he can make every stick of 
dynamite is tallied separately instead of merely 
adding a extra 1d20 per additional stick. This 
requires three times the normal preparation and 
raises any demolitions roll by 4. 

Rattled in the Brains: 1.
All the explosives this character has used have had a 
real affect on his sanity. To put it mildly, they’re 
nuts, and usually get worse as time progresses. For 
every botch rolled with their demolitions attribute, 
roll once on the dementia table. 


New Equipment: 

Clickerswitch: This ingenious invention is credited 
to the famed miner and gunslinger Samuel "Sparky" 
Smith, of Deadwood who later setup a ghost rock 
powered "Laundromat" in Salt Lake City. It is a 
blasting cap attached to a series a springs, a slide 
lever and a metal handle. It can be set to go off 
from one to four rounds later with a standard action. 
Furthermore, because it is detonated through striking 
the blasting cap, rather then lighting a fuse, it is 
harder to stop and not affected by bad weather. 
Costs: $10 per Clickerswitch (patented by Smith and 
Strong Enterprises). Can be created for $5 and a Fair 
(5) tinkering roll, if a successful prototype is 
studied, or can be created "from scratch" by a mad 
scientist ( Slight improvement on existing technology 
(7).