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Re: [DL] Demolition man.



It looks really good and it gives me a good idea on how to convert 
between the two systems.

For this I thank you.


Brom Clancy wrote:

>From the Nitro-man prestige class created by (?) 
>cnc80@shaw.ca.
>
>See it here.
>http://crpgn.mortality.net/forum/viewtopic.php?
>p=1283#1283
>
>New edges:
>
>Bigger bang for your buck: 1 /3/5.
>Explosions done by your dude are much more potent 
>then normal. Any explosive created by your character 
>does an additional die of damage. The 1-point version 
>increases the base damage by 1 die, each additional 
>step up increases the base damage by an additional 
>die. This edge may be used to decrease the damage of 
>a explosion by that same amounts in desired ( If you 
>really wanna, ya yellow bellied coward). 
> 
>Mad Bomber: 1.
>The Nitro-man gets an additional +2 to Overawe when 
>explosives are involved, mainly because you know he 
>might just use it. 
>
>Makin' the TNT Dance: 1-5
>The character has an almost supernatural control over 
>the power of the explosion. He can add and/or 
>subtract to the burst radius of a explosion he 
>creates by a number of yard equal to his level with 
>this edge (depending on his mood). 
>
>That was a close one: 3 /5.
> This demolition man has been caught in so many 
>blasts he’s began to build up a immunity. For 3 
>points this character has a permanent point of armor 
>against all explosions, for 5 points he get 2 levels 
>of armor.  Sure his clothes might be blown to hell 
>and he looks like a freshly squeezed cow pattie, but 
>he ain't dead neither. 
>
>That's Just him Again: 5
>If the character has made 2 or more explosions in the 
>area, roll Demolitions against a target of 11 plus 
>the Current Fear level. If he succeeds the explosions 
>have desensitized the people in the area, and the 
>fear level drops by one level. 
>
>I Meant to do that: 3.
>This character learns to shape an explosion just the 
>way he likes it. This is often used to increase the 
>spread of an explosion to avoid collateral damage. 
>Common shapes include making the explosion oval, long 
>and thin, or even a star pattern. The effect of this 
>is that the character can chose to decrease the burst 
>radius of a explosion in one direction and add the 
>difference to the burst radius of another direction. 
>Using this edge requires a Onerous (7) Demolitions 
>roll to reduce the burst radius in one direction in 
>half, and increase another by 
>The same amount, each raise allow the character to 
>change the burst radius by half again. To reshape a 
>Explosion in an additional direction requires a 
>increased Target number, +2 for each changed 
>dimension.
>
>Blowing things to hell: 3
>When this character really gets the urge to make a 
>really big kaboom, he can make every stick of 
>dynamite is tallied separately instead of merely 
>adding a extra 1d20 per additional stick. This 
>requires three times the normal preparation and 
>raises any demolitions roll by 4. 
>
>Rattled in the Brains: 1.
>All the explosives this character has used have had a 
>real affect on his sanity. To put it mildly, they’re 
>nuts, and usually get worse as time progresses. For 
>every botch rolled with their demolitions attribute, 
>roll once on the dementia table. 
>
>
>New Equipment: 
>
>Clickerswitch: This ingenious invention is credited 
>to the famed miner and gunslinger Samuel "Sparky" 
>Smith, of Deadwood who later setup a ghost rock 
>powered "Laundromat" in Salt Lake City. It is a 
>blasting cap attached to a series a springs, a slide 
>lever and a metal handle. It can be set to go off 
>from one to four rounds later with a standard action. 
>Furthermore, because it is detonated through striking 
>the blasting cap, rather then lighting a fuse, it is 
>harder to stop and not affected by bad weather. 
>Costs: $10 per Clickerswitch (patented by Smith and 
>Strong Enterprises). Can be created for $5 and a Fair 
>(5) tinkering roll, if a successful prototype is 
>studied, or can be created "from scratch" by a mad 
>scientist ( Slight improvement on existing technology 
>(7).
>
>
>
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