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Re: [DL] Greetings board and a prestige class for critiquing.
----- Original Message -----
From: Brom Clancy <spleen23@webtrolls.com>
Date: Thursday, November 14, 2002 11:49 am
Subject: Re: [DL] Greetings board and a prestige class for critiquing.
> From what I've seen the basic step for adjusting
> something in d20 is a +2 or -2.
> Thinking that waveing lite dynamite would probaly
> give a +2 to anyone's intimidation roll, a mad bomber
> ability might be just a additional +2, giveing a
> Nitro-man a nice +4 to his intimidation.
>
That work's, I'll make it so <g.
> Mind if I rewrite the Nitro-mans special abilities as
> old school DL advantages for the list and my webpage?
Surekay, maybe you can show me how you are doing it, so I can do it in the future (I want to do all my creations split stat in the future).
> If any other prestige classes for d20 DL have special
> abilities that would make good old school DL
> advantages, it might be a good Epitaph submission for
> someone who owns both systems.
Sounds like a new pet project.
I'll get my hiny in gear and see what comes out
Thanks bromy and thanks coyote. Sorry for getting a tad tempermental, but I really appreciate the feed back.
I do have one question for you coyote (since you do have your own d20 company)
How do you determine how many skills a prestige class?
does it change with concern to
men at arms?
practitioner of magic?
maverick/skill type?
thanks dude.
> ---- deadlands@gamerz.net wrote:
> > Now the rebuttal
> >
> >
> > Brom Clancy wrote:
> >
> > Fun:
> > The 9th level ability looks more like it should be
> > your missing 10th level ability.
> > Maybe slip in a "Mad bomber" ability at a lower
> level
> > where the Nitro-man gets a bonus to his intimidation
> > rolls when waveing around lite dynamite.
> > Not al that usefull, but from what I've seen for the
> > prestige classes made for DnD, it seems mandatory to
> > slip in a few useless abilities.
> >
> >
> > Thanks Brom, I was trying to figure out one
> additional power to give it
> > an additional level.
> >
> > How does +3 sound?
> >
> > coyote wrote:
> >
> > >-----Original Message-----
> > >From: owner-deadlands@gamerz.net [mailto:owner-
> deadlands@gamerz.net]On
> > >Behalf Of cnc80@shaw.ca
> > >Sent: Wednesday, November 13, 2002 10:54 AM
> > >To: deadlands@gamerz.net
> > >Subject: [DL] Greetings board and a prestige class
> for critiquing.
> > >
> > >After searching for a long time, I am glad to find
> this list serve after
> > >searching for a good forum for deadlands.
> > >
> > >Since I need a whopping 1 more post to make it to
> freeman, I think I'll
> > >finally introduce myself....<ahem>.
> > >
> > >Greetings Mortals, I am a veteren gamer, who has
> pretty much every
> > >game under the sun (including macho chicks with
> guns and all flesh must
> > >be eaten :)23)"
> > >
> > >I would like to present this prestige class for
> critiquing.
> > >
> > >It is called the nitro-man and is located at this
> URL
> > >http://crpgn.mortality.net/forum/viewtopic.php?
> p=1283#1283
> > >
> > >
> > >Greetings,
> > >
> > >I got yer critique right here:
> > >
> > >BAB is way the Heck too high.
> > >
> > np, reduced it to more of a rogue based prestige
> class.
> >
> > >
> > >Saves are a might too good as well, kinda looks
> like the Monk in this
> > >regards. Better crank these down a notch otherwise
> you run the risk of
> > >offending the Gods of Game Balance.
> > >
> > If it were a monk, the saving throws would be much
> higher
> >
> > Still, I'll reduce the will saves to quit hearing
> the whining.
> >
> > >
> > >Way too many class skills. This kind of character
> probably doesn't need
> > >Tumbling, Knowledge (Mathematics), or Wilderness
> Lore in order to function
> > >in his or her chosen vocation. Better take another
> crack at the list hombre.
> > >Here's what I suggest:
> > >
> > Wildnerness lore, I'll give ya, but I've used
> geometry to blow things up
> > for real.
> >
> > Mathematics stays.
> >
> > Tumbling, I haven't decided yet. It could be used
> to roll with the
> > explosion, a situation a nitro-man is all too
> familiar with.
> >
> > I want a second opinion.
> >
> > >
> > >Bluff (Cha), Concentration (Con), Craft (Int),
> Demolition (Int), Disable
> > >Device (Int), Hide (Dex), Intimidate (Cha), Intuit
> Direction (Wis),
> > >Knowledge (Chemistry)(Int), Knowledge (Engineering)
> (Int), Profession (mining
> > >or railroad) (Wis), Search (Int), Spot (Wis),
> Tinkering (Dex),
> > >
> > I'm sticking with the list I've created, except for
> my two changes.
> >
> > >
> > >The level based special abilities for the chass
> seem to be in keeping with
> > >the concept, the only one that gives me pause is
> the one that allows the
> > >character to reduce Fear Levels by blowing things
> all to Heck. Such
> > >widespread destruction of life and property is
> unlikely to inspire trust and
> > >dispell fear in the hears of those living nearby,
> quite the contrary. I'd
> > >rethink this'un if I wuz you.
> > >
> > Are you kidding. Besides being one of the most
> amusing abilities, it is
> > based both on the Deadlands Precedent (that too
> much obvious violence
> > reduces fear factor), and psychology reports
> involving desceniticzation.
> >
> > It is so staying hombre!!
> >
> > >
> > >Happi trailz,
> > >
> > Its been updated, with some of the changes
> requested.
> >
> > >
> > >>>Marshl J. C. Wolf
> > >>>
> > >
> > >--
> > >Joseph C. Wolf
> > >Line Developer, Dark Heaven Legends d20
> > >Reaper Miniatures Inc.
> > >
> > >
> > >
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> > >
> > >
> >
> >
> >
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