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Re: [DL] What to do, what to do.....



hey!  put in the spoiler space!!!





I don't want nor need to read this.


please?
----- Original Message -----
From: "C M Hylton" <cmhylton@earthlink.net>
To: <deadlands@gamerz.net>
Sent: Sunday, September 01, 2002 11:14 PM
Subject: Re: [DL] What to do, what to do.....


> That hindrance is called:  Hated.  I only remember this because its in the
> HOE Templar's book.  It was actually defined as.. "Look at is as the
> opposite of renown." or something to that effect.
>
> As for punishment, you can't fault their logic.  They might have watched
an
> old episode of "The REAL Ghostbusters" or read some Steven King.    I
think
> "yeller" would also be too steep a price.  Probably the safest bet.
>
> CM Hylton
>
> ----- Original Message -----
> From: "Jac Chadwell" <crash01234567890@hotmail.com>
> To: <deadlands@gamerz.net>
> Sent: Sunday, September 01, 2002 9:36 PM
> Subject: Re: [DL] What to do, what to do.....
>
>
> >
> > I think they have a hindrance in one of the books thats the opposite of
> > reknown and you could give them that (If it's not in on of the books you
> > could make it up it wouldn't be too hard). Or you could give them the
> yeller
> > hindrance, but taking away fate chips seems a little harsh to me. I mean
> if
> > they believed that the train would vanish the logical thing to do would
be
> > to get off it unless they had the heroic edge. Just my thoughts.
> >
> > >From: "Jeff Shoffner" <shoffner@esper.com>
> > >Reply-To: deadlands@gamerz.net
> > >To: <deadlands@gamerz.net>
> > >Subject: [DL] What to do, what to do.....
> > >Date: Sun, 1 Sep 2002 19:50:04 -0400
> > >
> > >Any players (in particular, Wraith350, aka Joey) scram!!!!
> > >
> > >
> > >
> > >
> > >
> > >
> > >spoiler
> > >
> > >
> > >
> > >
> > >
> > >
> > >space
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >Okay, just finished Night Train with a group of well, 'inexperienced'
> > >players, shall we say, & I have a slight problem.  The main posse
managed
> > >to
> > >wipe out the vampires, but when sunrise began to come, two of them got
> this
> > >insane (well maybe not from their point of view) idea that the train
was
> > >going to vanish once the sun rose, & proceeded to abandon train; screw
> the
> > >townsfolk.  One person, the newspaper writer, had Heroic, & decided, "I
> may
> > >be killed, but I will do my best to see it to the end" & proceeded to
the
> > >engine compartment where he had a heck of a time battling the zombie.
> Did
> > >manage to win.  Stops the train, gets the folks back to the town, &
> > >proceeds
> > >to do his tale tellin' where he succeeds & gets a Legend Chip.  No
> problem
> > >there.
> > >
> > >However, we have these two yeller bellies that abandoned train.  Now,
> while
> > >they didn't royally screw up in this adventure (heck, they helped wipe
> out
> > >the vampires, they just didn't realize that the only one left was the
> > >zombie), they did leave the victims to their fate.  So, I'm thinking
they
> > >don't deserve a Black Chip, but they definitely need some smacking with
a
> > >big stick.  Any suggestions?  My first inclination is to short them one
> > >Fate
> > >Chip draw next time to let them know "Fate has frowned upon you."
> > >
> > >Jeff S
> > >
> > >
> > >
> > >
> > >To unsubscribe, send a message to esquire@gamerz.net with
> > > unsubscribe deadlands@gamerz.net
> > >as the BODY of the message.  The SUBJECT is ignored.
> >
> >
> >
> >
> > _________________________________________________________________
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> >
> > To unsubscribe, send a message to esquire@gamerz.net with
> > unsubscribe deadlands@gamerz.net
> > as the BODY of the message.  The SUBJECT is ignored.
> >
>
>
> To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe deadlands@gamerz.net
> as the BODY of the message.  The SUBJECT is ignored.
>