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RE: [DL] Healing magic
--- Jeff Yates <jyates@primaryfunction.com> wrote:
>
>
> > -----Original Message-----
> > From: owner-deadlands@gamerz.net
> > [mailto:owner-deadlands@gamerz.net] On Behalf Of
> Sitting Duck
> > Sent: Wednesday, May 29, 2002 8:56 AM
> > To: deadlands@gamerz.net
> > Subject: [DL] Healing magic
> >
> >
> > I don't recall seeing anything about this under
> the
> > relevant hexes/miracles/favors/whatever, so is one
> > suppose to remove any bullets or similar in the
> wounds
> > before performing the magic, or does the magic
> take
> > care of that?
> >
>
> Good question! This issue never occurred to me
> before, so I'm guessing
> that I'd better make it a house rule that the magic
> removes the bullet,
> otherwise the long-time characters in my group are
> walking around with a
> lot of lead still in their bodies!
>
> Ya know tho, for my games I think I'd still have the
> magic remove the
> bullet/arrow/knife. It's just simpler/quicker that
> way, and we can move
> on to the other meaty bits of gaming.
Heh ... or if you want to get gory, have the magic
take care of it, but explain how much pain the
character is in as the bullet snakes it's way back out
of the body ... or have the bullet turn into a scarab
beetle and crawl it's way out ...
-Munch "Deadlands magic isn't pretty" Wolf
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