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Re: [DL] even more new hindrances....
I think it should be called, "Dum'er'n dirt"
>From: "Jeff Shoffner" <shoffner@esper.com>
>Reply-To: deadlands@gamerz.net
>To: <deadlands@gamerz.net>
>Subject: [DL] even more new hindrances....
>Date: Wed, 29 May 2002 16:55:36 -0400
>
>Heck, while we're on the subject of new hindrances.....
>
>Stupid 0 points
>There are times when for no reason, you character just does something
>really
>stupid, and there is no logical explanation for it. Sure those with Big
>Britches think they can face a hoarde of zombies by themselves, or the
>gunslinger with Death Wish just might try to blow up a Mojave Rattler (&
>himself in the process) by jumping down its mouth with a load of dynamite,
>but let's face it, these guys do have a somewhat logical reason for doing
>this. Your hombre doesn't. You might decide that pouring kerosine on a
>burning fellah just might put out the flames. Heck, you might even think
>that biting down on a blasting cap to prove it is a dud is a real smart
>idea. For this reason, many call you stupid.
>
>This hindrance benefits the player with 0 points for edges. Yep, that's
>right, zero. If you haven't figured it out yet, most players automatically
>start out with this hindrance. The only good that comes from it is if you
>utilize the Stupid hindrance, you just might make the marshal laugh & he
>will possibly reward you with a fate chip--hope it helps to keep you from
>dying from whatever stupid stunt you just pulled.
>
>
>So, what do you think?
>
>Jeff S
>
>
>
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