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RE: [DL] even more new hindrances....
I like it. I think most of my characters would have to take it!
Jeff Y.
> -----Original Message-----
> From: owner-deadlands@gamerz.net
> [mailto:owner-deadlands@gamerz.net] On Behalf Of Jeff Shoffner
> Sent: Wednesday, May 29, 2002 4:56 PM
> To: deadlands@gamerz.net
> Subject: [DL] even more new hindrances....
>
>
> Heck, while we're on the subject of new hindrances.....
>
> Stupid 0 points
> There are times when for no reason, you character just does
> something really stupid, and there is no logical explanation
> for it. Sure those with Big Britches think they can face a
> hoarde of zombies by themselves, or the gunslinger with Death
> Wish just might try to blow up a Mojave Rattler (& himself in
> the process) by jumping down its mouth with a load of
> dynamite, but let's face it, these guys do have a somewhat
> logical reason for doing this. Your hombre doesn't. You
> might decide that pouring kerosine on a burning fellah just
> might put out the flames. Heck, you might even think that
> biting down on a blasting cap to prove it is a dud is a real
> smart idea. For this reason, many call you stupid.
>
> This hindrance benefits the player with 0 points for edges.
> Yep, that's right, zero. If you haven't figured it out yet,
> most players automatically start out with this hindrance.
> The only good that comes from it is if you utilize the Stupid
> hindrance, you just might make the marshal laugh & he will
> possibly reward you with a fate chip--hope it helps to keep
> you from dying from whatever stupid stunt you just pulled.
>
>
> So, what do you think?
>
> Jeff S
>
>
>
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