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RE: [DL] even more new hindrances....



I like it.  I think most of my characters would have to take it!

Jeff Y.

> -----Original Message-----
> From: owner-deadlands@gamerz.net 
> [mailto:owner-deadlands@gamerz.net] On Behalf Of Jeff Shoffner
> Sent: Wednesday, May 29, 2002 4:56 PM
> To: deadlands@gamerz.net
> Subject: [DL] even more new hindrances....
> 
> 
> Heck, while we're on the subject of new hindrances.....
> 
> Stupid   0 points
> There are times when for no reason, you character just does 
> something really stupid, and there is no logical explanation 
> for it.  Sure those with Big Britches think they can face a 
> hoarde of zombies by themselves, or the gunslinger with Death 
> Wish just might try to blow up a Mojave Rattler (& himself in 
> the process) by jumping down its mouth with a load of 
> dynamite, but let's face it, these guys do have a somewhat 
> logical reason for doing this.  Your hombre doesn't.  You 
> might decide that pouring kerosine on a burning fellah just 
> might put out the flames.  Heck, you might even think that 
> biting down on a blasting cap to prove it is a dud is a real 
> smart idea.  For this reason, many call you stupid.
> 
> This hindrance benefits the player with 0 points for edges.  
> Yep, that's right, zero.  If you haven't figured it out yet, 
> most players automatically start out with this hindrance.  
> The only good that comes from it is if you utilize the Stupid 
> hindrance, you just might make the marshal laugh & he will 
> possibly reward you with a fate chip--hope it helps to keep 
> you from dying from whatever stupid stunt you just pulled.
> 
> 
> So, what do you think?
> 
> Jeff S
> 
> 
> 
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