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Re: [DL] Help with the Harrowed
Could I get a few examples of what you have run your
players thru?
Carl
--- Reemull <reemull@yahoo.co.uk> wrote:
> >Just when you thought this thread was put down...
> >
> >By the way, the dead character isn't harrowed
> during the worst
> nightmare
> >adventure. It's a dream sequence of a sort
> usually. A morality play
> >for one. Check out the sample worst nightmare
> scenarios in the rule
> >books.
> >
> >All that said, the harrowed PCs in my game have so
> far just gotten the
> >50/50 deal. None of us have time to play out the
> solo mind trip.
> >
> >Jeff Y.
> >
> I meant to reply to this a while ago, however
> somehow managed to get
> distracted. The first line of Jeff's post says it
> all.
>
> So far I have had 3 characters become harrowed and
> have run a nightmare
> scenario for two of them and am in the process of
> sketching out a
> third. Two of the characters have got D12 spirit so
> the nightmare
> scenario becomes pretty lengthy.
>
> Most of my players have email access so I tend to
> use this to work
> through the nightmare scenario out of game time.
> What I tend to do is
> sketch out the nightmare scenario and split it into
> a number of parts
> equal to the characters die type. The end of each
> of the parts
> requires a response from the player via email (this
> generally has
> little effect on the next section apart - however I
> do add some filler
> text to make the two sections join together
> smoothly). I try and get
> the player to respond with how there character feels
> about what is
> happening about him as well as his actions (I try
> and add in little
> bits of setting which are definitely not right to
> see if they are
> accepted by the character). Generally as I type out
> each part I have
> an idea as to where the dominion point will go
> depending on how the
> player responds - of course sometimes the player
> does something off the
> wall which requires some further thought and
> rewriting however this has
> only happened once so far.
>
> Once I have written each of the parts I simply email
> them out and await
> the response. When I get the reply I type the few
> lines connecting
> their response with the next section and send it
> back. Typically we
> get through 2-3 parts each day - but it depends on
> how busy we are.
>
> So far the scenarios have worked out pretty
> balanced, with one
> character getting a 4:4 dominion split and the next
> gaining a slight
> 7:5 advantage.
>
> The great thing I've found is that I can repeat
> similar sorts of tests
> in different scenarios as the players don't talk to
> each other about
> their nightmare scenarios because they were
> conducted out of game time.
>
>
> Anyway I hope this was worth waiting for!
>
> Cheers
>
>
> Roy
>
>
>
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