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Re: [DL] Maze Dragons are pansies
>
> > You might consider a Size rule regarding damage/Wind. Specifically, if
>the
> > damage taken by a being is less than or equal to Half of it's Size, the
> > creature takes no Wind. So, you have a 20 Size creature, the group has
>to
> > do at least 11 points of damage to it before they can even roll that 1d6
> > Wind.
>
>I remember I ran a game once with a Mohave Rattler that was winded... I
>think the group managed to do 1 or 2 wounds to it, and lots of wind. They
>just kept shooting it with those little pistols, and one guy was hacking
>away
>with a sword. I had to spend a ton of chips to keep the thing up. After
>that session I decided that anything that big that gets winded shouldn't
>pass
>out. It just decides that this meal isn't worth that much trouble and runs
>away.
I had a rule once that said in order to take wind, you had to take atleast
size-5 damage.
Now I'm thinking that you take (Spirit+Vigor) times size divided by 6.
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