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[DL] Fearmongers (spoilers, long)
SPOILERS
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The unrevised edition of deadlands had the concept of
the “Fearmonger”, the boss creature in a area whose
deliberately seeks to raise the local fear level. The
concept seems to have been dropped in the revised
edition, at least by the name of Fearmonger.
Some ideas about them has been rattling around in the
back of my head so here is some variations of who
might become a Fearmonger and what they get out of
raising the fear levels.
The Abomination Fearmonger:
This is the classis idea of the “boss monster” of the
area being the biggest and baddest and in charge of
all the rest. The recongners pretty much give one of
their servants the tap on the head and send them down
to cause trouble. The abomination has inhuman
motivations and is out either to raise fear levels
for the thrill of it, or to tap into the power of the
fear to make them selves more powerful; some examples,
The burnt man: A group of outlaws hole up in a church
and hold off the posse chasing them overnight, after
suffering several loses the head of the posse decided
to burn the church down with the outlaws inside
rather then lose any more men, he does so leaving the
outlaws with the choice of running out and getting
shot down or burning alive. The burnt remains of the
church get a bad reputation and the fear level goes
up one. During the following dry summer several
accidental fires start and get blamed on the ghosts
of the outlaws, the fear level goes up another notch,
and a abomination in the form of a corpse with all
its skin burned away arises from the ashes. The
abomination start hunting down the survivors of the
posse, setting fires on their homesteads and letting
only the former posse members catch a glimpse of it,
the fear level rises, and the recongners reward the
abomination with some extra fire based powers. The
burnt man starts burning down houses with the former
posse member inside and get the fear level up some
more, and gain the power to raise up its victims as
walking dead with a immunity to fire, then it start
eyeing up future victims.
The Unknowing Fearmonger:
Some people may raise the fear level with out knowing
any thing at all about the recongners, they just like
to be feared. Each time they raise the fear level,
they gain a point of corruption, when the corruption
is equal to their spirit, they have become addicted
to fear and attract the attention of the recongners.
The Bad man: Imagine a outlaw who deliberately makes
people fear him, he shoots his own men on a regular
basis, kills all the hostages and burns a few
building in every town he robs just because he can.
If chased by a posse he ambushes them and kills them
in the worst possible ways. Pretty soon his name is
feared and just the thought of the possibility of his
coming to a town is enough to raise the fear level.
The locations of his possible hide out become places
to be feared and avoided. The recongners love these
kinda guys and would like to see them continue for a
long time, they can always bring him back as a
harrowed, but the reputation he makes before he dies
will only make the thought of him raising from the
dead even scarier. So after his corruption points top
out he gets a level of harrowed powers for each level
of fear, he starts to git a little faster, a little
stronger, and even better when he’s angry.
The masked avenger: A young man returns to the
homestead that had belonged to his parent, the local
cattle baron had killed his family in order to take
over the land and the young man had spend the last 4
years training for his revenge. But one man could not
do it alone, not unless he could become something to
be feared. Then he thinks of the stories of giant
flying devil-bats in the area, the next night a pair
of the cattle barons men are attacked in the middle
of beating up a muckraker by a man dressed as a giant
bat. A rather imaginative picture is published in the
local paper and the cattle barons men start to get
scared and the level start to rise even as a good man
start to bring down a bad one.
The Faustian Fearmonger:
Some people know just enough to be dangerous. You
read a few books and call up a agent of darkness and
you make your deal, and hope they keep their side of
it.
The tale teller: An old man takes great joy in
scaring children with his stories of the dark man who
hides in the shadows, but when he moves on and the
next night the killings start, the children start to
get believed. The old man hate being old and decided
to do something about it, he made a deal, he plants
the story, and then pushes his mind into his own
shadow to do the killing, and as the fear level goes
up, the old man get a few years younger. Of course
when the fear level goes back down, he gets those
years right back, but he would have gotten away with
it, if it weren’t fro those meddling kids.
The Cultist Fearmonger:
Another classic Fearmonger, you get a idol, a few
gullible marks, and start raising hell, you raise the
fear level, gain another black magic power, raise it
some more, gain a abomination for a bodyguard, pump
it up a little more and a few of your more capable
followers get in on the black magic action.